Exemple #1
0
    /// <summary>
    /// Create camera texture and set it to the camera plane
    /// </summary>
    /// <returns>
    /// true when texture is created, else false
    /// </returns>
    public bool createTexture(uint enforceSize)
    {
        uint requiredSize;

        if (enforceSize > 0)
        {
            requiredSize = enforceSize;
        }
        else
        {
            requiredSize = MetaioSDKUnity.getRequiredTextureSize();
        }

        if (requiredSize <= 0)
        {
            return(false);
        }

        // Reuse old texture if required size didn't change
        if (textureCreated && currentTextureSize == requiredSize)
        {
            return(true);
        }

        // Create the texture that will hold camera frames

        // Android and OSX
        TextureFormat textureFormat = TextureFormat.RGBA32;

        if (Application.platform == RuntimePlatform.IPhonePlayer)
        {
            // iOS
            textureFormat = TextureFormat.BGRA32;
        }
        else if (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.WindowsEditor)
        {
            // Windows
            textureFormat = TextureFormat.RGB24;
        }

        Debug.Log("Creating texture with size " + requiredSize + " and format " + textureFormat);



        texture = new Texture2D((int)requiredSize, (int)requiredSize, textureFormat, false);

        if (texture == null)
        {
            return(false);
        }

        currentTextureSize = requiredSize;

        cameraPlane.GetComponent <Renderer>().material.mainTexture = texture;
        textureID = texture.GetNativeTextureID();

        Debug.Log("Texture ID: " + textureID);

        return(true);
    }