Exemple #1
0
    private GameObject MakeFormation(MetaFormationData metaData)
    {
        GameObject formation = Instantiate(newFormation);

        formation.transform.SetParent(target);
        formation.GetComponent <FormationUI>().SetState();
        formation.transform.localScale = new Vector3(1f, 1f, 1f);
        formation.GetComponent <FormationUI>().metaFormationData = metaData;
        return(formation);
    }
Exemple #2
0
    private void RebuildFormation(Formation formation)
    {
        MetaFormationData metaData = allowedFormations.Find(x => formation.GetType() == x.formationType);

        if (metaData == null)
        {
            return;
        }
        GameObject newFormation = MakeFormation(metaData);

        newFormation.GetComponent <FormationUI>().realFormation = formation;
        Instantiate(metaData.creator(uiElements)).transform.SetParent(newFormation.transform);
    }
Exemple #3
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    private void MakeNewFormation()
    {
        string formation_name = formation_selector.options[formation_selector.value].text;

        MetaFormationData metaData     = allowedFormations.Find(x => x.name.Equals(formation_name));
        GameObject        newFormation = new GameObject();

        newFormation.transform.parent = formations;
        newFormation.AddComponent(metaData.formationType);
        GameObject formationUI = MakeFormation(metaData);

        formationUI.GetComponent <FormationUI>().realFormation = newFormation.GetComponent <Formation>();
        Instantiate(metaData.creator(uiElements)).transform.SetParent(formationUI.transform);
    }