private void DelayNextMovePlayer() // вызов с инвока { Aiming.isFlagforGun_0 = true; MoveChar.timerMove = 1.5f; MoveChar.isControllChar = true; Aiming.isActionPlayer = true; PlayerPanel.SetActive(true); MessegeNextMovePlayer.SetActive(false); TimerStart = true; GamePlayer = true; }
public void NextMovePlayerNow() { MoveChar.timerClick = 0.2f; MessegeNextMovePlayer.SetActive(true); MessegeNextMovePlayer.GetComponent <Animation>().Play("MessegeNextMove"); if (SelectBot != -1) { HealthScaleBots[SelectBot].GetComponent <Transform>().localScale = new Vector2(1, 1); } Invoke("DelayNextMovePlayer", 1f); }