public override void Randomize() { int arraylength = -1; Random rand = new Random(); int strlength; byte[] strbuf, myByte; //projected_maps_info arraylength = rand.Next(10); if (projected_maps_info == null) { projected_maps_info = new Messages.map_msgs.ProjectedMapInfo[arraylength]; } else { Array.Resize(ref projected_maps_info, arraylength); } for (int i = 0; i < projected_maps_info.Length; i++) { //projected_maps_info[i] projected_maps_info[i] = new Messages.map_msgs.ProjectedMapInfo(); projected_maps_info[i].Randomize(); } }
public override void Deserialize(byte[] SERIALIZEDSTUFF, ref int currentIndex) { int arraylength = -1; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; object __thing; int piecesize = 0; IntPtr h; //projected_maps_info hasmetacomponents |= true; arraylength = BitConverter.ToInt32(SERIALIZEDSTUFF, currentIndex); currentIndex += Marshal.SizeOf(typeof(System.Int32)); if (projected_maps_info == null) { projected_maps_info = new Messages.map_msgs.ProjectedMapInfo[arraylength]; } else { Array.Resize(ref projected_maps_info, arraylength); } for (int i = 0; i < projected_maps_info.Length; i++) { //projected_maps_info[i] projected_maps_info[i] = new Messages.map_msgs.ProjectedMapInfo(SERIALIZEDSTUFF, ref currentIndex); } }
public override byte[] Serialize(bool partofsomethingelse) { int currentIndex = 0, length = 0; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; List <byte[]> pieces = new List <byte[]>(); GCHandle h; //projected_maps_info hasmetacomponents |= true; if (projected_maps_info == null) { projected_maps_info = new Messages.map_msgs.ProjectedMapInfo[0]; } pieces.Add(BitConverter.GetBytes(projected_maps_info.Length)); for (int i = 0; i < projected_maps_info.Length; i++) { //projected_maps_info[i] if (projected_maps_info[i] == null) { projected_maps_info[i] = new Messages.map_msgs.ProjectedMapInfo(); } pieces.Add(projected_maps_info[i].Serialize(true)); } //combine every array in pieces into one array and return it int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length); int __a_b__e = 0; byte[] __a_b__d = new byte[__a_b__f]; foreach (var __p__ in pieces) { Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length); __a_b__e += __p__.Length; } return(__a_b__d); }