public override void Randomize() { int arraylength = -1; Random rand = new Random(); int strlength; byte[] strbuf, myByte; //link_state link_state = new Messages.gazebo_msgs.LinkState(); link_state.Randomize(); //success success = rand.Next(2) == 1; //status_message strlength = rand.Next(100) + 1; strbuf = new byte[strlength]; rand.NextBytes(strbuf); //fill the whole buffer with random bytes for (int __x__ = 0; __x__ < strlength; __x__++) { if (strbuf[__x__] == 0) //replace null chars with non-null random ones { strbuf[__x__] = (byte)(rand.Next(254) + 1); } } strbuf[strlength - 1] = 0; //null terminate status_message = Encoding.ASCII.GetString(strbuf); }
public override byte[] Serialize(bool partofsomethingelse) { int currentIndex = 0, length = 0; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; List <byte[]> pieces = new List <byte[]>(); GCHandle h; //link_state if (link_state == null) { link_state = new Messages.gazebo_msgs.LinkState(); } pieces.Add(link_state.Serialize(true)); //combine every array in pieces into one array and return it int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length); int __a_b__e = 0; byte[] __a_b__d = new byte[__a_b__f]; foreach (var __p__ in pieces) { Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length); __a_b__e += __p__.Length; } return(__a_b__d); }
public override void Randomize() { int arraylength = -1; Random rand = new Random(); int strlength; byte[] strbuf, myByte; //link_state link_state = new Messages.gazebo_msgs.LinkState(); link_state.Randomize(); }
public override void Deserialize(byte[] SERIALIZEDSTUFF, ref int currentIndex) { int arraylength = -1; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; object __thing; int piecesize = 0; IntPtr h; //link_state link_state = new Messages.gazebo_msgs.LinkState(SERIALIZEDSTUFF, ref currentIndex); }
public override byte[] Serialize(bool partofsomethingelse) { int currentIndex = 0, length = 0; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; List <byte[]> pieces = new List <byte[]>(); GCHandle h; //link_state if (link_state == null) { link_state = new Messages.gazebo_msgs.LinkState(); } pieces.Add(link_state.Serialize(true)); //success thischunk = new byte[1]; thischunk[0] = (byte)((bool)success ? 1 : 0); pieces.Add(thischunk); //status_message if (status_message == null) { status_message = ""; } scratch1 = Encoding.ASCII.GetBytes((string)status_message); thischunk = new byte[scratch1.Length + 4]; scratch2 = BitConverter.GetBytes(scratch1.Length); Array.Copy(scratch1, 0, thischunk, 4, scratch1.Length); Array.Copy(scratch2, thischunk, 4); pieces.Add(thischunk); //combine every array in pieces into one array and return it int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length); int __a_b__e = 0; byte[] __a_b__d = new byte[__a_b__f]; foreach (var __p__ in pieces) { Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length); __a_b__e += __p__.Length; } return(__a_b__d); }
//[System.Diagnostics.DebuggerStepThrough] public override void Deserialize(byte[] SERIALIZEDSTUFF, ref int currentIndex) { int arraylength = -1; bool hasmetacomponents = false; int piecesize = 0; byte[] thischunk, scratch1, scratch2; IntPtr h; object __thing; //link_state link_state = new Messages.gazebo_msgs.LinkState(SERIALIZEDSTUFF, ref currentIndex); //success success = SERIALIZEDSTUFF[currentIndex++] == 1; //status_message status_message = ""; piecesize = BitConverter.ToInt32(SERIALIZEDSTUFF, currentIndex); currentIndex += 4; status_message = Encoding.ASCII.GetString(SERIALIZEDSTUFF, currentIndex, piecesize); currentIndex += piecesize; }