private void OnMessage(Messages.Param param) { if (param.Is(Messages.Type.BallPurchased)) { UpdateState(); } }
private void OnMessage(Messages.Param param) { if (param.Is(Messages.Type.TurnEnded)) { isShooting = false; } }
private void OnMessage(Messages.Param param) { if (param.Is(Messages.Type.AvatarChanged)) { UpdateVisual(); } }
private void OnMessage(Messages.Param param) { if (param.Is(Messages.Type.AvatarChanged)) { avatar.Setup(Profile.Avatar.Current); } }
private void OnMessage(Messages.Param param) { if (PlayModel.level.targetItem0 < 1 && PlayModel.level.targetItem1 < 1) { return; } if (param.Is(Messages.Type.BlockDead) && param.Is <BlockValue>()) { var subject = param.As <BlockValue>(); if (PlayModel.level.targetItem0 > 0 && subject.ItemIndex == 0) { StartCoroutine(DoMoveToMissionUi(subject.transform, item0Image.transform.position)); } else if (PlayModel.level.targetItem1 > 0 && subject.ItemIndex == 1) { StartCoroutine(DoMoveToMissionUi(subject.transform, item1Image.transform.position)); } } }
public void OnMessage(Messages.Param param) { switch (param.type) { case Messages.Type.OnBlockHit: { if (param.Is <BlockBase>()) { DispatchOnBlockHit(param.As <BlockBase>().Type); } } break; case Messages.Type.OnBlockDeath: { if (param.Is <BlockBase>()) { DispatchOnBlockDeath(param.As <BlockBase>().Type); } } break; } }
private void OnMessage(Messages.Param param) { switch (param.type) { case Messages.Type.StartTurn: { turnStarted = true; float speed = GlobalConfig.Difficulty.startBallSpeed; if (BlockManager.blocks.Count < 16) { speed += speed * (16 - BlockManager.blocks.Count) * 0.05f; } StartCoroutine(DoStartTurn(param.As <Vector3>().normalized *speed)); transform.root.Broadcast(Messages.Type.TurnStarted, this); } break; case Messages.Type.EndTurn: { StopAllCoroutines(); ballsShooting = false; CheckAllBalls(); } break; case Messages.Type.BlockDead: { if (param.Is <BlockBall>()) { var ball = param.As <BlockBall>(); if (ball.IsPregnant) { var newball = SpawnBall(ball.transform.localPosition); newball.Rigidbody.velocity = GlobalConfig.Difficulty.startBallSpeed * new Vector2(Random.Range(-1.0f, 1.0f), Random.Range(-1.0f, 1.0f)).normalized; } } } break; } }