Exemple #1
0
    private void ShowHazards(int connId, int channelId, int recHostId, Message_Spawn message)
    {
        var           gameControllerObj = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>();
        StringBuilder s = new StringBuilder();

        s.Append("[");
        for (int i = 0; i < gameControllerObj.hazards.Count; i++)
        {
            s.Append(JsonUtility.ToJson(gameControllerObj.hazards[i]));
            if (i < gameControllerObj.hazards.Count - 1)
            {
                s.Append(",");
            }
        }
        s.Append("]");
        var messageHazard = new Message_Hazards
        {
            hazards = s.ToString()
        };

        SendClient(recHostId, connId, messageHazard);
    }
Exemple #2
0
 private void SpawnPlayer(int connId, int channelId, int recHostId, Message_Spawn message)
 {
     //Debug.Log(string.Format("Player {2} position is X: {0}, Y: {1}", message.X, message.Y, connId));
 }