// Start is called before the first frame update
 void Start()
 {
     messageView.updateText1(bereitMessage0Line1, bereitMessage0Line2);
     messageView.updateText2(bereitMessage1Line1, bereitMessage1Line2);
     cursorPosition = 0;
     fatState       = State.Alarmanzeige;
 }
    // Start is called before the first frame update
    void Start()
    {
        messageView.updateText1(bereitMessage0Line1, bereitMessage0Line2);
        messageView.updateText2(bereitMessage1Line1, "");
        cursorPosition = 0;
        fatState       = State.Alarmanzeige;

        // Server neustarten im Einzelplayer
        if (GameObject.FindGameObjectWithTag("GlobalSettings") != null && GameObject.FindGameObjectWithTag("GlobalSettings").GetComponent <GlobalSettings>().clientType == GlobalSettings.ClientType.SinglePlayer)
        {
            GameObject.FindGameObjectWithTag("NetworkController").GetComponent <BMANetworkController>().restartHost();
        }
        lastBuzzerMessage = -1;
        startTime         = Time.time;
    }