private void SendGameListToClients() { MessageTypes.GameListMessage gameList = new MessageTypes.GameListMessage(); gameList.gameListData = SerializeGameList(); NetworkServer.SendToAll((short)MessageTypes.MessageType.GAME_LIST, gameList); }
private void SendGameListToClients() { MessageTypes.GameListMessage gameList = new MessageTypes.GameListMessage(); gameList.gameListData = SerializeGameList(); NetworkServer.SendToAll((short)MessageTypes.MessageType.GAME_LIST, gameList); }