public static void SendCompositeMessage(object sender, string message)
 {
     if (string.IsNullOrEmpty(message))
     {
         return;
     }
     if (QuestMachine.debug)
     {
         Debug.Log("Quest Machine: Sending to Message System: '" + message, sender as UnityEngine.Object);
     }
     MessageSystem.SendCompositeMessage(sender, message);
 }