Exemple #1
0
        public void Handle(Session session, MemoryStream memoryStream)
        {
            ushort opcode  = BitConverter.ToUInt16(memoryStream.GetBuffer(), Packet.KcpOpcodeIndex);
            Type   type    = OpcodeTypeComponent.Instance.GetType(opcode);
            object message = MessageSerializeHelper.DeserializeFrom(opcode, type, memoryStream);

            if (message is IResponse response)
            {
                session.OnRead(opcode, response);
                return;
            }

            OpcodeHelper.LogMsg(session.DomainZone(), opcode, message);
            // 普通消息或者是Rpc请求消息
            MessageDispatcherComponent.Instance.Handle(session, opcode, message);
        }
Exemple #2
0
        public void Handle(Session session, MemoryStream memoryStream)
        {
            ushort opcode = 0;

            try
            {
                long actorId = BitConverter.ToInt64(memoryStream.GetBuffer(), Packet.ActorIdIndex);
                opcode = BitConverter.ToUInt16(memoryStream.GetBuffer(), Packet.OpcodeIndex);
                Type   type    = null;
                object message = null;

                // 内网收到外网消息,有可能是gateUnit消息,还有可能是gate广播消息
                if (OpcodeTypeComponent.Instance.IsOutrActorMessage(opcode))
                {
                    InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId);
                    instanceIdStruct.Process = Game.Options.Process;
                    long realActorId = instanceIdStruct.ToLong();


                    Entity entity = Game.EventSystem.Get(realActorId);
                    if (entity == null)
                    {
                        type    = OpcodeTypeComponent.Instance.GetType(opcode);
                        message = MessageSerializeHelper.DeserializeFrom(opcode, type, memoryStream);
                        Log.Error($"not found actor: {session.DomainScene().Name}  {opcode} {realActorId} {message}");
                        return;
                    }

                    if (entity is Session gateSession)
                    {
                        // 发送给客户端
                        memoryStream.Seek(Packet.OpcodeIndex, SeekOrigin.Begin);
                        gateSession.Send(0, memoryStream);
                        return;
                    }
                }

                type    = OpcodeTypeComponent.Instance.GetType(opcode);
                message = MessageSerializeHelper.DeserializeFrom(opcode, type, memoryStream);

                if (message is IResponse iResponse && !(message is IActorResponse))
                {
                    session.OnRead(opcode, iResponse);
                    return;
                }

                OpcodeHelper.LogMsg(session.DomainZone(), opcode, message);

                // 收到actor消息,放入actor队列
                switch (message)
                {
                case IActorRequest iActorRequest:
                {
                    InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId);
                    int fromProcess = instanceIdStruct.Process;
                    instanceIdStruct.Process = Game.Options.Process;
                    long realActorId = instanceIdStruct.ToLong();

                    void Reply(IActorResponse response)
                    {
                        Session replySession = NetInnerComponent.Instance.Get(fromProcess);

                        // 发回真实的actorId 做查问题使用
                        replySession.Send(realActorId, response);
                    }

                    InnerMessageDispatcherHelper.HandleIActorRequest(opcode, realActorId, iActorRequest, Reply);
                    return;
                }

                case IActorResponse iActorResponse:
                {
                    InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId);
                    instanceIdStruct.Process = Game.Options.Process;
                    long realActorId = instanceIdStruct.ToLong();
                    InnerMessageDispatcherHelper.HandleIActorResponse(opcode, realActorId, iActorResponse);
                    return;
                }

                case IActorMessage iactorMessage:
                {
                    InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId);
                    instanceIdStruct.Process = Game.Options.Process;
                    long realActorId = instanceIdStruct.ToLong();
                    InnerMessageDispatcherHelper.HandleIActorMessage(opcode, realActorId, iactorMessage);
                    return;
                }

                default:
                {
                    MessageDispatcherComponent.Instance.Handle(session, opcode, message);
                    break;
                }
                }
            }
            catch (Exception e)
            {
                Log.Error($"InnerMessageDispatcher error: {opcode}\n{e}");
            }
        }