void setoff(string click) { if (!isValid) { return; } var syms = getselectedsymbols(); if (syms.Count < 1) { status(click + " requires you to select a symbol from grid."); return; } // get symbol var sym = syms[0]; // get name click = click.Replace(SETOFF, string.Empty); // get message var set = new MessageSETUSER(sym, click, false); // send on message string tmp = string.Empty; response.GotMessage(MessageTypes.SENDUSERSET, 0, 0, 0, Util.Serialize <MessageSETUSER>(set, debug), ref tmp); status("Sent: " + set.ToString() + " to " + ResponseName); debug("User Sent: " + set.ToString() + " to " + ResponseName); }
void seton(string click) { if (!isValid) { return; } var syms = getselectedsymbols(); if (syms.Count < 1) { status(click + " requires you to select a symbol from grid."); return; } // get symbol var sym = syms[0]; // confirm if (isUserSetsConfirmed && (System.Windows.Forms.MessageBox.Show("Do you want to '" + click + "' for " + sym + " on " + response.FullName + "?", "Confirm User Set", System.Windows.Forms.MessageBoxButtons.YesNoCancel) != System.Windows.Forms.DialogResult.Yes)) { status("User canceled: " + click); return; } // get name click = click.Replace(SETON, string.Empty); // get message var set = new MessageSETUSER(sym, click, true); // send on message string tmp = string.Empty; response.GotMessage(MessageTypes.SENDUSERSET, 0, 0, 0, Util.Serialize <MessageSETUSER>(set, debug), ref tmp); status("Sent: " + set.ToString() + " to " + ResponseName); debug("User Sent: " + set.ToString() + " to " + ResponseName); }