public async Task <ActionResult> connectPlayer(int gameId)
        {
            Game game  = games.First(game => game.Id == gameId);
            int  index = games.IndexOf(game);

            game.PlayerConnectionId = UserHandler.dictionary.Where(con => con.Value == gameId).Skip(1).First().Key;
            //  UserHandler.dictionary.Remove(game.PlayerConnectionId);
            game.CountOfPlayers++;
            games[index] = game;

            MessageResponce messageResponce = new MessageResponce();

            messageResponce.Message = "client connected to game " + UserHandler.dictionary.Count;
            return(Ok(game));
        }
 public async Task <ActionResult> getAll()
 {
     if (games.Count != 0)
     {
         List <GameResponce> responces   = new List <GameResponce>();
         List <Game>         notFinished = games.FindAll(game => !game.finished);
         notFinished.ForEach(game => responces.Add(new GameResponce(game.Id, game.Name, game.CountOfPlayers, game.Tags)));
         return(Ok(responces));
     }
     else
     {
         MessageResponce messageResponce = new MessageResponce();
         messageResponce.Message = "No data";
         return(BadRequest(messageResponce));
     }
 }
        public async Task <ActionResult> CreateCreator(GameRequest gameRequest)
        {
            // Устанавливаем для сокета локальную конечную точку
            Game game = new Game();

            game.Id   = gameRequest.Id;
            game.Name = gameRequest.Name;
            game.CountOfPlayers++;
            game.Tags                = gameRequest.GameTags;
            game.finished            = false;
            game.CreatorConnectionId = UserHandler.dictionary.FirstOrDefault(con => con.Value == gameRequest.Id).Key;
            //  UserHandler.dictionary.Remove(game.CreatorConnectionId);
            games.Add(game);


            MessageResponce messageResponce = new MessageResponce();

            messageResponce.Message = "game was created " + UserHandler.dictionary.Count;
            return(Ok(game));
        }
        static void Main(string[] args)
        {
            Console.Title = typeof(Program).Namespace;

            while (true)
            {
                string input = RabbitMq.RabbitMq.Output("PBAG3_BankRabbit");

                MessageRequest messageRequest = JsonConvert.DeserializeObject <MessageRequest>(input);

                double intrest_rate = 2 + new Random().Next(10) + new Random().NextDouble();

                MessageResponce messageResponce = new MessageResponce
                {
                    ssn          = messageRequest.ssn,
                    interestRate = intrest_rate
                };

                string jsonObject = JsonConvert.SerializeObject(messageResponce);

                bool success = RabbitMq.RabbitMq.Input("PBAG3_Normalizer", jsonObject);
            }
        }