Exemple #1
0
    // Note - this defines a dependency between this script and the IP Address Provider
    // being created before we arrive here.
    internal static void Initialise(
        Action <object> newModelCallback,
        Action <object> deletedModelCallback,
        Action <object> transformCallback)
    {
        if (IPAddressProvider.HasIpAddress)
        {
            messageRegistrar = new MessageRegistrar();

            newModelMessageKey =
                messageRegistrar.RegisterMessageFactory <NewModelMessage>(
                    () => new NewModelMessage());

            messageRegistrar.RegisterMessageHandler <NewModelMessage>(newModelCallback);

            transformMessageKey =
                messageRegistrar.RegisterMessageFactory <TransformChangeMessage>(
                    () => new TransformChangeMessage());

            messageRegistrar.RegisterMessageHandler <TransformChangeMessage>(
                transformCallback);

            deletedMessageKey =
                messageRegistrar.RegisterMessageFactory <DeleteModelMessage>(
                    () => new DeleteModelMessage());

            messageRegistrar.RegisterMessageHandler <DeleteModelMessage>(
                deletedModelCallback);

            messageService = new MessageService(messageRegistrar,
                                                IPAddressProvider.IPAddress.ToString());

            messageService.Open();
        }
    }
Exemple #2
0
    // Note - this defines a dependency between this script and the IP Address Provider
    // being created before we arrive here.
    internal static void Initialise()
    {
#if ENABLE_WINMD_SUPPORT
        if (IPAddressProvider.HasIpAddress)
        {
            messageRegistrar = new MessageRegistrar();

            newModelMessageKey =
                messageRegistrar.RegisterMessageFactory <NewModelMessage>(
                    () => new NewModelMessage());

            transformMessageKey =
                messageRegistrar.RegisterMessageFactory <TransformChangeMessage>(
                    () => new TransformChangeMessage());

            deleteMessageKey =
                messageRegistrar.RegisterMessageFactory <DeleteModelMessage>(
                    () => new DeleteModelMessage());

            messageRegistrar.RegisterMessageHandler <NewModelMessage>(
                OnNewModelOnNetwork);

            messageRegistrar.RegisterMessageHandler <TransformChangeMessage>(
                OnTransformChangeOnNetwork);

            messageRegistrar.RegisterMessageHandler <DeleteModelMessage>(
                OnDeletedModelOnNetwork);

            messageService = new MessageService(messageRegistrar);

            messageService.Open();
        }
#endif // ENABLE_WINMD_SUPPORT
    }
        async void OnLoaded(object sender, RoutedEventArgs e)
        {
            var messageRegistrar = new MessageRegistrar();

            var key = messageRegistrar.RegisterMessageFactory <TestGuidMessage>(
                () => new TestGuidMessage());

            messageRegistrar.RegisterMessageHandler <TestGuidMessage>(key,
                                                                      async msg =>
            {
                var testMessage = msg as TestGuidMessage;

                await this.DispatchAsync(
                    () =>
                {
                    if (!this.remoteAddresses.Contains(testMessage.Id))
                    {
                        this.remoteAddresses.Add(testMessage.Id);
                        this.SourceCount++;
                    }
                    this.ReceivedCount++;
                }
                    );
            }
                                                                      );
            this.IPAddress = NetworkUtility.GetConnectedIpAddresses(false).First().ToString();

            this.MessageId = Guid.NewGuid();

            this.messageService = new MessageService(
                messageRegistrar, ipAddress.ToString());

            this.messageService.Open();
        }
        public void Awake()
        {
            var registrar = new MessageRegistrar();

            // For the moment, I'm going to let this code try and figure out 'the right thing'
            // but we could surface these parameters to allow for more tweaking
            var localNetworkAddress = NetworkUtility.GetConnectedIpAddresses(false).FirstOrDefault();

            if (localNetworkAddress != null)
            {
                this.messageService = new MessageService(registrar, localNetworkAddress);
                this.messageService.Open();
                this.sharedCreator = new SharedCreator(
                    this.messageService,
                    this.StorageDetails,
                    this.SynchronizationDetails);
            }
        }
Exemple #5
0
        static void Main(string[] args)
        {
            MessageRegistrar messageRegistrar = new MessageRegistrar();

            messageRegistrar.RegisterMessageFactory <TestGuidMessage>(
                () => new TestGuidMessage());

            messageRegistrar.RegisterMessageHandler <TestGuidMessage>(
                msg =>
            {
                var testMessage = msg as TestGuidMessage;

                if (testMessage != null)
                {
                    Console.WriteLine(
                        $"\tReceived a message from {testMessage.Id}");
                }
                else
                {
                    Console.WriteLine(
                        $"\tReceived an unexpected message of type {msg.GetType().Name} - where did it come from?");
                }
            }
                );

            var ipAddress =
                NetworkUtility.GetConnectedIpAddresses(false, true, AddressFamilyType.IP4)
                .FirstOrDefault()
                .ToString();

            Console.WriteLine(
                $"Listening on local network address {ipAddress}");

            var messageService = new MessageService(messageRegistrar, ipAddress);

            var guid = Guid.NewGuid();

            Console.WriteLine(
                $"Using local identifier {guid} for messages");

            messageService.Open();

            Console.WriteLine("Hit X to exit, S to send a message");

            while (true)
            {
                var key = Console.ReadKey(true);

                if (key.Key == ConsoleKey.X)
                {
                    break;
                }
                else if (key.Key == ConsoleKey.S)
                {
                    var msg = new TestGuidMessage()
                    {
                        Id = guid
                    };
                    messageService.Send(msg,
                                        sent =>
                    {
                        Console.WriteLine($"\tMessage sent? {sent}");
                    }
                                        );
                }
            }

            messageService.Close();
            messageService.Dispose();

            Console.WriteLine("Done");
        }
Exemple #6
0
        static void Main(string[] args)
        {
            var registrar = new MessageRegistrar();
            var lastMessageArrivalTime = DateTime.Now;
            var deviceId = Guid.NewGuid();

            List <MessageTime> messageList = new List <MessageTime>();
            List <SceneResponseObjectMessage> sceneResponses = new List <SceneResponseObjectMessage>();

            var createdKey = registrar.RegisterMessageFactory <CreatedObjectMessage>(
                () => new CreatedObjectMessage());

            var deletedKey = registrar.RegisterMessageFactory <DeletedObjectMessage>(
                () => new DeletedObjectMessage());

            var transformKey = registrar.RegisterMessageFactory <TransformMessage>(
                () => new TransformMessage());

            registrar.RegisterMessageFactory <NewDeviceAnnouncementMessage>(
                () => new NewDeviceAnnouncementMessage());

            registrar.RegisterMessageFactory <ExistingDeviceMessage>(
                () => new ExistingDeviceMessage());

            registrar.RegisterMessageFactory <SceneRequestMessage>(
                () => new SceneRequestMessage());

            registrar.RegisterMessageFactory <SceneResponseObjectMessage>(
                () => new SceneResponseObjectMessage());

            // CREATED OBJECT, DELETED OBJECT, TRANSFORM messages.
            // Generally, we just write messages to the console and note their delivery
            // time while adding them to a list.
            var handler = new Action <object>(
                o =>
            {
                // Yuk, I need to fix this dependency on TYPEs as it's getting out of hand already :-)
                Console.WriteLine($"Received {o.GetType().Name} message");

                messageList.Add(
                    new MessageTime()
                {
                    Message = o as Message,
                    Delay   = DateTime.Now - lastMessageArrivalTime
                }
                    );
                lastMessageArrivalTime = DateTime.Now;
            }
                );

            registrar.RegisterMessageHandler <CreatedObjectMessage>(handler);
            registrar.RegisterMessageHandler <DeletedObjectMessage>(handler);
            registrar.RegisterMessageHandler <TransformMessage>(handler);

            // Set up the message service.
            var listenIpAddress = NetworkUtility.GetConnectedIpAddresses(false).First().ToString();

            Console.WriteLine($"Using address {listenIpAddress}");

            MessageService messageService = new MessageService(registrar, listenIpAddress);

            // NEW DEVICE ANNOUNCEMENT MESSAGES
            // We respond to 'new device' announcements by offering our services
            var newDeviceHandler = new Action <object>(
                o =>
            {
                var msg = (NewDeviceAnnouncementMessage)o;

                Console.WriteLine("Received a new device announcement, responding with our ID");
                messageService.Send <ExistingDeviceMessage>(
                    new ExistingDeviceMessage()
                {
                    DeviceId = deviceId
                }
                    );
            }
                );

            registrar.RegisterMessageHandler <NewDeviceAnnouncementMessage>(newDeviceHandler);

            // EXISTING DEVICE MESSAGES...
            var existingDeviceHandler = new Action <object>(
                o =>
            {
                var msg = (ExistingDeviceMessage)o;

                Console.WriteLine("Got an existing device response, sending a scene request message");

                // Having been told of an existing device, let's then ask it
                // for a scene update.
                messageService.Send <SceneRequestMessage>(
                    new SceneRequestMessage()
                {
                    RequestingDeviceId = deviceId,
                    ProvidingDeviceId  = msg.DeviceId
                }
                    );
            }
                );

            registrar.RegisterMessageHandler <ExistingDeviceMessage>(existingDeviceHandler);

            // SCENCE REQUEST MESSAGES
            // We respond to 'scene request' messages by offering our services
            var sceneRequestHandler = new Action <object>(
                o =>
            {
                var msg = (SceneRequestMessage)o;

                if (msg.ProvidingDeviceId == deviceId)
                {
                    Console.WriteLine("Recieved a scene request message");
                    Console.WriteLine($"Sending {sceneResponses.Count} messages in response");
                    foreach (var responseMessage in sceneResponses)
                    {
                        // Make sure the message is updated to reflect the device that asked for it.
                        responseMessage.DestinationDeviceId = msg.RequestingDeviceId;
                        messageService.Send <SceneResponseObjectMessage>(responseMessage);
                    }
                }
            }
                );

            registrar.RegisterMessageHandler <SceneRequestMessage>(sceneRequestHandler);

            // SCENE RESPONSE OBJECT MESSAGES
            // We respond to 'scene responses' simply by storing those messages onto our
            // list and then we can play them back if someone sends us a scene request
            // message. We act like a 'mirror' for those messages.
            var sceneResponseHandler = new Action <object>(
                o =>
            {
                var msg = (SceneResponseObjectMessage)o;

                Console.WriteLine("Got a scene response message...adding to list...");

                if (msg.DestinationDeviceId == deviceId)
                {
                    sceneResponses.Add(msg);
                }
            }
                );

            registrar.RegisterMessageHandler <SceneResponseObjectMessage>(sceneResponseHandler);

            messageService.Open();

            Console.WriteLine("Opened message channel, waiting for messages");
            Console.WriteLine("Press R to replay messages in list without delay timings");
            Console.WriteLine("S to replay with delay timings");
            Console.WriteLine("M to consume & play oldest message in list");
            Console.WriteLine("N to replay oldest message in list without consuming");
            Console.WriteLine("D to send a 'new device announcement' message...");
            Console.WriteLine("and X to quit");

            while (true)
            {
                var key = Console.ReadKey();

                if (key.Key == ConsoleKey.X)
                {
                    break;
                }
                if ((key.Key == ConsoleKey.R) || (key.Key == ConsoleKey.S))
                {
                    if (messageList.Count == 0)
                    {
                        Console.WriteLine("No messages to replay");
                    }
                    else
                    {
                        Console.WriteLine($"Replaying {messageList.Count} messages");
                        var msgs = messageList;
                        messageList = new List <MessageTime>();

                        foreach (var msg in msgs)
                        {
                            SendMessage(messageService, msg.Message);

                            if (key.Key == ConsoleKey.S)
                            {
                                Thread.Sleep(msg.Delay);
                            }
                        }
                    }
                }
                if ((key.Key == ConsoleKey.M) || (key.Key == ConsoleKey.N))
                {
                    if (messageList.Count > 0)
                    {
                        Console.WriteLine("Replaying the oldest message received");

                        var msg = messageList[0];

                        if (key.Key == ConsoleKey.M)
                        {
                            messageList.RemoveAt(0);
                        }
                        SendMessage(messageService, msg.Message);
                    }
                    else
                    {
                        Console.WriteLine("No messages in list");
                    }
                }

                if (key.Key == ConsoleKey.D)
                {
                    // New device scenario. We send out a "we are a new device message" and
                    // expect to get back an offer from an existing device.
                    var message = new NewDeviceAnnouncementMessage()
                    {
                        DeviceId = deviceId
                    };
                    Console.WriteLine("Sending new device announcement message...(waiting for response)");
                    messageService.Send <NewDeviceAnnouncementMessage>(message);
                }
            }
            messageService.Close();
            messageService.Dispose();

            Console.WriteLine("Done");
        }