Exemple #1
0
        public int DequeuAllReceivedMessages()
        {
            var dequeuCount = 0;

            try {
                while (receivedQueue.Count > 0)
                {
                    var message = receivedQueue.Dequeue();
                    dequeuCount++;
                    if (!callbackManager.InvokeCallback(message))
                    {
                        if (MessageReceived.IsNull())
                        {
                            MessageReceived(this, message);
                        }
                    }
                }
            } catch (Exception ex) {
                Unity.Console.DebugError("Client::DequeuAllReceivedMessages() Exception:", ex.Message);
            }
            return(dequeuCount);
        }