public void OnInputNext() { switch (phase) { case MessagePhase.messageFilling: MessageAgregator <FillingTextDisplayMessage> .Publish(); uiText.text = textForMessage; phase = MessagePhase.messageFill; break; case MessagePhase.messageFill: MessageAgregator <FillTextDisplayMessage> .Publish(); phase = MessagePhase.boxGoingOut; timeCount = 0; break; case MessagePhase.boxOut: MessageAgregator <TextBoxGoingMessage> .Publish(); messagePanel.anchoredPosition = originalPos; phase = MessagePhase.messageFilling; break; case MessagePhase.boxGoingOut: startMens = false; phase = MessagePhase.boxExited; MessageAgregator <TextBoxCommingMessage> .Publish(); messageArrayIndex++; break; } }
public MessagePhase ReadMessage() { timeCount += Time.deltaTime; if (startMens) { switch (phase) { case MessagePhase.boxOut: if (Vector2.Distance(messagePanel.anchoredPosition, originalPos) > 0.1f) { messagePanel.anchoredPosition = Vector2.Lerp( messagePanel.anchoredPosition, originalPos, Time.deltaTime * speedWindow); } else { phase = MessagePhase.messageFilling; timeCount = 0; } break; case MessagePhase.messageFilling: if ((int)(timeCount * speedLetters) <= textForMessage.Length && !textForMessage.Contains("<co")) { uiText.text = textForMessage.Substring(0, (int)(timeCount * speedLetters)); } else { phase = MessagePhase.messageFill; uiText.text = textForMessage; } break; case MessagePhase.boxGoingOut: if (Mathf.Abs(messagePanel.anchoredPosition.y - Screen.height) > 0.1f) { messagePanel.anchoredPosition = Vector2.Lerp(messagePanel.anchoredPosition, new Vector2(messagePanel.anchoredPosition.x, Screen.height), Time.deltaTime * speedWindow); } else { startMens = false; phase = MessagePhase.boxExited; } break; } } return(phase); }
public void OnInputNext() { switch (phase) { case MessagePhase.messageFilling: UiEventAgregator.Publish(UIEventKey.mensagemEnchendo); //EventAgregator.Publish(new StandardSendGameEvent(GameController.g.gameObject, EventKey.disparaSom, SoundEffectID.Book1.ToString())); uiText.text = textForMessage; phase = MessagePhase.messageFill; break; case MessagePhase.messageFill: UiEventAgregator.Publish(UIEventKey.mensgemCheia); //EventAgregator.Publish(new StandardSendGameEvent(GameController.g.gameObject, EventKey.disparaSom, SoundEffectID.Book1.ToString())); phase = MessagePhase.bocGoingOut; timeCount = 0; break; case MessagePhase.boxOut: UiEventAgregator.Publish(UIEventKey.caixaDeTextoIndo); //EventAgregator.Publish(new StandardSendGameEvent(GameController.g.gameObject, EventKey.disparaSom, SoundEffectID.Book1.ToString())); messagePanel.anchoredPosition = originalPos; phase = MessagePhase.messageFilling; break; case MessagePhase.bocGoingOut: startMens = false; phase = MessagePhase.boxExited; UiEventAgregator.Publish(UIEventKey.caixaDeTextoSaiu); messageArrayIndex++; break; /* * EventAgregator.Publish(new StandardSendStringEvent(GameController.g.gameObject, SoundEffectID.Book1.ToString(), EventKey.disparaSom)); * painelDaMens.anchoredPosition = new Vector2(painelDaMens.anchoredPosition.x, Screen.height); * fase = FasesDaMensagem.caixaSaiu; * break;*/ } }
public void StartShowMessage(string texto, Sprite sDaFoto = null) { if (!startMens) { startMens = true; messagePanel.gameObject.SetActive(true); messagePanel.anchoredPosition = new Vector2(originalPos.x, Screen.height); uiText.text = ""; if (sDaFoto != null) { img.enabled = true; img.sprite = sDaFoto; } else { img.enabled = false; } phase = MessagePhase.boxOut; this.textForMessage = texto; } }