public void GameClientHandler() { switch (ThereIsServer.GameObjects.MyProfile.StoryStep) { case StorySteps.TheFirstShowingWithBookStory: // When the player should see the book and select the Koji Empire and also the Element Controls.Clear(); NerveGearPictureBoxControl.Dispose(); MessageLabel1.Dispose(); FirstTimeDesigning(); break; case StorySteps.KingdomSelectionStory: // When the player Already selected its Element but not Kingdom yet. Controls.Clear(); NerveGearPictureBoxControl.Dispose(); MessageLabel1.Dispose(); ShowKojiTerritoryIn(true); break; case StorySteps.TheFirstChurchStory: // When the player Already selected its Kingdom, thus we should show him The Church Controls.Clear(); NerveGearPictureBoxControl.Dispose(); MessageLabel1.Dispose(); ShowFirstChurch(true); break; case StorySteps.SeeYourHomeForFirstTimeStory: // When the player already passed the discussion in the church Controls.Clear(); NerveGearPictureBoxControl.Dispose(); MessageLabel1.Dispose(); ShowFirstHome(true); break; default: break; } }