Exemple #1
0
        public void Broadcast(ClientHandler client, string messageJson)
        {
            MessageGame messageGame = new MessageGame();

            messageGame = messageGame.FromJson(messageJson);
            NetworkStream n = client.tcpclient.GetStream();
            BinaryWriter  w = new BinaryWriter(n);

            switch (messageGame.MessageType)
            {
            case "PlayerMove":
                game.Movehandler(messageGame);
                break;

            case "Auth":
                messageGame.MessageType = "AuthResponse";
                if (client == clients[0])
                {
                    messageGame.PlayerName = "Player1";

                    messageJson = messageGame.ToJson();
                    w.Write(messageJson);
                    w.Flush();
                }
                else if (client == clients[1])
                {
                    messageGame.PlayerName = "Player2";
                    messageJson            = messageGame.ToJson();
                    w.Write(messageJson);
                    w.Flush();
                    game = new GameServer(this);
                    game.StartGame();
                }

                Console.WriteLine("AUTHoutput:" + messageJson);
                break;

            case "ResetRequest":
                //game.GameBoard = new int[7, 6];
                //MessageGame messageReset = new MessageGame
                //{
                //    BoardState = game.GameBoard
                //};
                //Broadcast(messageReset);
                game.InitiateBoard();
                break;

            default:
                throw new ArgumentException();
            }
        }
Exemple #2
0
        public void Broadcast(MessageGame messageGameToClients)
        {
            var messageToClientsJson = "";

            foreach (var clientHandler in clients)
            {
                NetworkStream nTemp = clientHandler.tcpclient.GetStream();
                BinaryWriter  wTemp = new BinaryWriter(nTemp);
                messageToClientsJson = messageGameToClients.ToJson();
                wTemp.Write(messageToClientsJson);
                wTemp.Flush();
            }
            Console.WriteLine("GAMEoutput:" + messageToClientsJson);
        }
Exemple #3
0
        public void Send(MessageGame messageGame)
        {
            string message = "";

            messageGame.Version = 1;
            message             = messageGame.ToJson();
            try
            {
                NetworkStream n = client.GetStream();
                BinaryWriter  w = new BinaryWriter(n);
                w.Write(message);
                w.Flush();
                //client.Close();
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
        }