public void UserMessage(object sender, MessageFromUserEventArgs args) { IGameServer server = sender as IGameServer; Console.WriteLine("\tUser --> Game : {0} : U= {1} : G= {2}", StringifyType(args.MessageType), args.User.Name, server.Name); }
public void UserMessage(object sender, MessageFromUserEventArgs args) { Console.WriteLine("\tUser --> Auth : " + StringifyType(args.MessageType) + " : " + args.User.LoginName); }