Exemple #1
0
 public void QueueMessage(MessagePiece message)
 {
     messagesQueue.Enqueue(message);
     if (!fade.IsPlaying)
     {
         fade.ShowMessage(messagesQueue.Dequeue());
     }
 }
Exemple #2
0
 public void QueueMessage(MessagePooler.MessagePiece message)
 {
     messagesQueue.Enqueue(message);
     if (!messenger.IsPlaying)
     {
         messenger.ShowMessage(messagesQueue.Dequeue());
     }
 }
Exemple #3
0
    void Start()
    {
        messagesQueue      = new Queue <MessagePiece>();
        fade               = GetComponent <MessageFade>();
        fade.OnFinishFade += DequeueMessage;

        messages    = new string[3][];
        messages[0] = new string[1] {
            "Relax, you cannot die..."
        };
        messages[1] = new string[2] {
            "Darkness is not safe...", "Try light"
        };

        switch (Random.Range(0, 7))
        {
        case 0: messages[2] = new string[] { "My wife just dumped me...", "She wasn't pretty, though." }; break;

        case 1: messages[2] = new string[] { "Do you see that whale?", "It reminds me my wife." }; break;

        case 2: messages[2] = new string[] { "I want to be like James Cameron, you know...", "Could I find the Titanic down here?" }; break;

        case 3: messages[2] = new string[] { "And let us do that again...", "Oh schnaps, again?" }; break;

        case 4: messages[2] = new string[] { "Yeah, I have father issues." }; break;

        case 5: messages[2] = new string[] { "As Quorthon used to say...", "It is a fine day to die." }; break;

        case 6: messages[2] = new string[] { "Let's do it, player. Yahooooooo" }; break;
        }

        int deaths = PlayerPrefs.GetInt("StartingText", 0);

        if (deaths < 2)
        {
            PlayerPrefs.SetInt("StartingText", deaths + 1);
        }

        float fIn  = 1.5f;
        float fOut = 0.5f;

        for (int i = 0; i < messages[deaths % messages.Length].Length; i++)
        {
            messagesQueue.Enqueue(new MessagePooler.MessagePiece {
                message = messages[deaths][i], fadeIn = fIn, time = 3f, fadeOut = fOut
            });
            fIn = 0.5f;
        }

        if (messagesQueue.Count > 0)
        {
            fade.ShowMessage(messagesQueue.Dequeue());
        }
    }