IEnumerator StoryTime()
    {
        yield return(new WaitForSeconds(2f));

        isStoryTimeCutOff = false;

        messages.SetMainText("Well...");

        yield return(new WaitForSeconds(0.75f));

        messages.AppendMainText(" this is awkward...");

        yield return(new WaitForSeconds(2f));

        messages.ClearMainText();

        yield return(new WaitForSeconds(1f));

        messages.SetMainText("I seem to have forgotten to put a \"game\" here...");

        yield return(new WaitForSeconds(3f));

        messages.AppendMainText("\n\nThat's unfortunate...");

        yield return(new WaitForSeconds(3f));

        messages.ClearMainText();

        yield return(new WaitForSeconds(0.25f));

        messages.SetMainText("Maybe you can help build it?");

        yield return(new WaitForSeconds(3f));

        messages.ClearMainText();

        yield return(new WaitForSeconds(0.5f));

        MoveToNextScene();
    }