/// <summary> /// Send a "You need to authenticate yourself." error followed by the /// welcome message. /// </summary> /// <param name="socket"></param> private void TellClientToReAuthenticate(AsyncSocket socket) { MessageAuthenticationResponse response = new MessageAuthenticationResponse(false); response.ErrorMessage = "You need to authenticate yourself."; SendMessageToClient.Send(response, socket, true); SendMessageToClient.Send(_welcomeMessage, socket, true); }
private void HandleAuthenticationResponse(string msg) { MessageAuthenticationResponse authResponse = (MessageAuthenticationResponse)JsonConvert.DeserializeObject(msg, typeof(MessageAuthenticationResponse)); Authenticated = authResponse.Success; autologinKey = authResponse.AutologinKey; if (!authResponse.Success) { AuthenticationFailed = true; Log.Warn("WifiRemoteClient: Failed to authenticate: '{0}'", authResponse.ErrorMessage); } }
private void SendAuthenticationResponse(AsyncSocket socket, bool _success) { MessageAuthenticationResponse authResponse = new MessageAuthenticationResponse(_success); if (!_success) { authResponse.ErrorMessage = "Login failed"; } else { Logger.Debug("WifiRemote: Client identified: " + socket.GetRemoteClient().ToString()); string key = GetRandomMD5(); authResponse.AutologinKey = key; _loginTokens.Add(new AutoLoginToken(key, socket.GetRemoteClient())); } SendMessageToClient.Send(authResponse, socket, true); }