private void processMessage(string message) { Message analyzedMessage = MessageAnalyzer.Analyze(message); if (analyzedMessage.VectorCount == 2) { updatePlayersPositions(analyzedMessage.Vectors[0], analyzedMessage.Vectors[1]); } else if (analyzedMessage.VectorCount == 1) { updateBall(analyzedMessage.Vectors[0], analyzedMessage.Radius); } }