public static MESH_DATA Create(Meshes.MeshGeometry meshGeometry) { return(Create( meshGeometry.Vertices.Count, meshGeometry.Indices.Count, meshGeometry.IsTextured, meshGeometry.IsFlexible )); }
public static MESH_HEADER Create(Meshes.MeshGeometry meshGeometry) { return(Create(meshGeometry.GetMeshType(), meshGeometry.Vertices.Count, meshGeometry.Indices.Count)); }