Exemple #1
0
    public override void OnInspectorGUI()
    {
        //base.OnInspectorGUI();
        DrawDefaultInspector();

        if (GUILayout.Button("Reload"))
        {
            MeshTileMap meshTileMap = (MeshTileMap)target;
            meshTileMap.GenerateMesh();
        }
    }
Exemple #2
0
    void OnLevelWasLoaded(int level)
    {
        if (level == 1)
        {
            gameOverMenu = GameObject.FindGameObjectWithTag("GameOverMenu");

            meshTileMap = GameObject.FindGameObjectWithTag("MeshTileMap").GetComponent <MeshTileMap>();
            meshTileMap.SetMap(levels[currentLevel]);
            //meshTileMap.SetMap("level" + this.currentLevel);

            //Debug.Log("load level " + this.currentLevel);
            meshTileMap.GenerateMesh();
            this.currentLevel += 1;
        }
    }
Exemple #3
0
    private void DrawLayers(TmxMap map)
    {
        int mapHeight = map.Height;

        foreach (TmxLayer layer in map.Layers)
        {
            string layerType = layer.Name;
            if (layerType == "Ground")
            {
                MeshTileMap meshTileMap = Instantiate(gameConfig.MeshTileMapPrefab);
                meshTileMap.Init(layer, map);
            }
            else if (layerType == "Wall")
            {
                CombinedMeshLayer combinedMeshLayer = SpawnWallLayer(layer, mapHeight);
            }
        }
    }