Exemple #1
0
 void OnDestroy()
 {
     // 作成したMeshRendererを削除
     if (_meshRenderer != null)
     {
         MeshRenderer.Destroy(_meshRenderer);
     }
 }
Exemple #2
0
    private void ReloadSequence()
    {
        audioSource.Stop();
        PlayDeathSound();
        deathParticles.Play();
        UnityEngine.Object rocketBody = GameObject.Find("RocketAppearance");
        UnityEngine.Object rocket     = GameObject.Find("Rocket");
        MeshRenderer.Destroy(rocketBody);
        rigidBody.Sleep();



        state = State.Duying;

        Invoke("ReloadScene", levelLoadDelay);
    }