public void UpdateVerts() { List <Vector3> v3 = new List <Vector3> (); foreach (GameObject v in verts) { v3.Add(v.transform.position); } meshPrimitive.SetVerts(v3.ToArray()); }
public void SetVerts(Vector3[] v3) { verts = new List <GameObject> (); foreach (Vector3 v in v3) { AddVerts(v); } meshPrimitive = new MeshPrimitive(); meshPrimitive.gameObject.transform.parent = gameObject.transform; meshPrimitive.SetVerts(v3); }