private IMesh BuildChunkMesh(Point2 offset, Point2 size)
        {
            IMesh batch = new RAMMesh();

            size.ForEach(p =>
            {
                var v = world.GetVoxel(p + new Point2(offset));
                if (v == null)
                {
                    return;
                }
                var mesh = meshProvider.GetMesh(v);
                if (mesh == null)
                {
                    return;
                }
                var vWorld = Matrix.Scaling(new Vector3(world.VoxelSize.X))
                             * Matrix.Translation(((p.ToVector2() + new Vector2(0.5f)) * world.VoxelSize.X).ToXZ(v.Data.Height));
                MeshBuilder.AppendMeshTo(meshProvider.GetMesh(v), batch, vWorld);
            });

            var optimizer = new MeshOptimizer();

            batch = optimizer.CreateOptimized(batch);

            return(batch);
        }
Exemple #2
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        public void TestOptimizeMeshManyParts()
        {
            var b = new MeshBuilder();

            b.AddBox(new Vector3(0, 0, 0), new Vector3(1, 1, 1));
            var partMesh = b.CreateMesh();

            var unoptimized = new RAMMesh();

            for (int i = 0; i < 1000; i++)
            {
                MeshBuilder.AppendMeshTo(partMesh, unoptimized, Matrix.Translation(i, 0, 0));
            }

            var optimizer = new MeshOptimizer();

            var watch = new Stopwatch();

            watch.Start();
            for (int i = 0; i < 10; i++)
            {
                var optimized = optimizer.CreateOptimized(unoptimized);
                Assert.AreEqual(1, optimized.GetCoreData().Parts.Count);
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed.TotalMilliseconds / 10);
        }
Exemple #3
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        public void TestOptimizeMesh()
        {
            //TODO: better test

            //var fileName = TWDir.GameData + "\\Core\\TileSet\\ts001sg001.obj";
            var fileName  = TWDir.GameData + "\\TileSet01\\GreyBrick_RoofX_01\\GreyBrick_RoofX_01.obj";
            var mesh      = MeshLoader.LoadMeshFromObj(new System.IO.FileInfo(fileName));
            var optimizer = new MeshOptimizer();

            var optimized = optimizer.CreateOptimized(mesh);
        }
Exemple #4
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            public void Build()
            {
                IMesh mesh = new RAMMesh();

                foreach (var ent in entities)
                {
                    MeshBuilder.AppendMeshTo(ent.Mesh, mesh, ent.WorldMatrix);
                    ent.Batched = true;
                    ent.get <BatchInfo>().Batch = this;
                }
                var optimizer = new MeshOptimizer();

                mesh = optimizer.CreateOptimized(mesh);

                element = TW.Graphics.AcquireRenderer().CreateMeshElement(mesh);
            }
        public IMesh loadMeshFromFile(string objFile, string matFile, string matName)
        {
            var fsMat = new FileStream(matFile, FileMode.Open);

            var importer = new ObjImporter();

            importer.AddMaterialFileStream(matName, fsMat);

            importer.ImportObjFile(objFile);


            var meshes = converter.CreateMesh(importer);

            fsMat.Close();

            return(optimizer.CreateOptimized(meshes)); // Optimize the mesh
        }