public override void Save(BinaryWriter writer) { writer.Write(typeof(Loaders.ProjectileLoader).FullName); MeshObject.Save(writer); GameSave.WriteVector3(writer, direction); writer.Write(speed); writer.Write(damage); }
public override void Save(BinaryWriter writer) { writer.Write(typeof(Loaders.CollectibleLoader).FullName); MeshObject.Save(writer); writer.Write((int)type); writer.Write(roomX); writer.Write(roomY); }