public override void Save(BinaryWriter writer)
        {
            writer.Write(typeof(Loaders.ProjectileLoader).FullName);

            MeshObject.Save(writer);
            GameSave.WriteVector3(writer, direction);
            writer.Write(speed);
            writer.Write(damage);
        }
Exemple #2
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        public override void Save(BinaryWriter writer)
        {
            writer.Write(typeof(Loaders.CollectibleLoader).FullName);

            MeshObject.Save(writer);
            writer.Write((int)type);
            writer.Write(roomX);
            writer.Write(roomY);
        }