void UpdateMesh() { mm.shearOn = showShear; mm.bendOn = showBend; if (orientation == Vector3.right) { mm.axis1 = Vector3.up; mm.axis2 = Vector3.forward; } else if (orientation == Vector3.up) { mm.axis1 = Vector3.right; mm.axis2 = Vector3.forward; } else { mm.axis1 = Vector3.right; mm.axis2 = Vector3.up; } mm.delta = edgeDel; mm.dimX = dimNX; mm.dimY = dimNY; mm.initPos = startPosition; mm.ReMesh(); meshChanged = false; }