public static MeshGeometry3D ZAxisArrow(float length) { MeshGeometry3D mesh = new MeshGeometry3D(); mesh.AddArrow(new Point3D(12, 0, 0), new Point3D(12, 0, 6), new Vector3D(0, 1, 0), 0.5); return(mesh); }
public static MeshGeometry3D YAxisArrow(float length, float start = 0) { MeshGeometry3D mesh = new MeshGeometry3D(); mesh.AddArrow(new Point3D(0, start, 0), new Point3D(0, start + length, 0), new Vector3D(1, 0, 0), 0.5); return(mesh); }