Exemple #1
0
        public override void Export(Stream writeStream)
        {
            bool largeSize = IsLargerSize;
            bool swapYz    = IsYAxisUp;

#if NET40
            var memStream = new MemoryStream();
            using (var stream = new StreamWriter(writeStream, Encoding.UTF8))
#else
            using (var stream = new StreamWriter(writeStream, Encoding.UTF8, 4096, true))
#endif
            {
                stream.Write("# Exported by TpacTool.IO\n\n");

                stream.Write("s ");
                stream.Write(Model.Name);
                stream.Write('\n');

                var meshes      = Model.Meshes.FindAll(mesh => mesh.Lod == 0);
                var definedMats = new HashSet <Material>();
                foreach (var mesh in meshes)
                {
                    if (mesh.Material.TryGetItem(out var mat))
                    {
                        if (!definedMats.Contains(mat))
                        {
                            WriteMaterial(stream, mat);
                            definedMats.Add(mat);
                        }
                    }
                }

                int offsetPos = 1, offsetNormal = 1;

                foreach (var mesh in meshes)
                {
                    if (mesh.Material.TryGetItem(out var mat))
                    {
                        stream.Write("usemtl ");
                        stream.Write(mat.Name);
                        stream.Write('\n');
                    }

                    MeshEditData med = mesh.EditData != null ? mesh.EditData.Data : null;

                    if (med != null)
                    {
                        int[] posPointer = new int[mesh.VertexCount];

                        foreach (var position in med.Positions)
                        {
                            float x, y, z;
                            switch (largeSize)
                            {
                            default:
                                switch (swapYz)
                                {
                                default:
                                    x = position.X;
                                    y = position.Y;
                                    z = position.Z;
                                    break;

                                case true:
                                    x = position.X;
                                    y = position.Z;
                                    z = -position.Y;
                                    break;
                                }
                                break;

                            case true:
                                switch (swapYz)
                                {
                                default:
                                    x = position.X * ResizeFactor;
                                    y = position.Y * ResizeFactor;
                                    z = position.Z * ResizeFactor;
                                    break;

                                case true:
                                    x = position.X * ResizeFactor;
                                    y = position.Z * ResizeFactor;
                                    z = -position.Y * ResizeFactor;
                                    break;
                                }
                                break;
                            }
                            stream.Write("v ");
                            stream.Write(x);
                            stream.Write(' ');
                            stream.Write(y);
                            stream.Write(' ');
                            stream.Write(z);
                            stream.Write('\n');
                        }

                        for (var i = 0; i < med.Vertices.Length; i++)
                        {
                            float x, y, z;
                            var   vertex = med.Vertices[i];
                            switch (swapYz)
                            {
                            default:
                                x = vertex.Normal.X;
                                y = vertex.Normal.Y;
                                z = vertex.Normal.Z;
                                break;

                            case true:
                                x = vertex.Normal.X;
                                y = vertex.Normal.Z;
                                z = -vertex.Normal.Y;
                                break;
                            }
                            posPointer[i] = (int)vertex.PositionIndex;
                            stream.Write("vn ");
                            stream.Write(x);
                            stream.Write(' ');
                            stream.Write(y);
                            stream.Write(' ');
                            stream.Write(z);
                            stream.Write('\n');
                            stream.Write("vt ");
                            stream.Write(vertex.Uv.X);
                            stream.Write(' ');
                            stream.Write(vertex.Uv.Y);
                            stream.Write('\n');
                        }

                        foreach (var face in med.Faces)
                        {
                            stream.Write("f");
                            for (int i = 0; i < 3; i++)
                            {
                                int index       = face[i];
                                int posIndex    = posPointer[index] + offsetPos;
                                int normalIndex = index + offsetNormal;
                                stream.Write(' ');
                                stream.Write(posIndex);
                                stream.Write('/');
                                stream.Write(normalIndex);
                                stream.Write('/');
                                stream.Write(normalIndex);
                            }
                            stream.Write('\n');
                        }
                    }
                    else
                    {
                        // TODO: use vertex data stream
                        throw new Exception("Cannot find the edit data of " + mesh.Name);
                    }

                    offsetPos    += mesh.PositionCount;
                    offsetNormal += mesh.VertexCount;
                }
#if NET40
                memStream.WriteTo(writeStream);
#endif
            }
        }
Exemple #2
0
        public override void Export(Stream writeStream)
        {
            bool largeSize     = IsLargerSize;
            bool isNegYForward = IsNegYAxisForward;
            bool isYUp         = IsYAxisUp;
            var  negYMatrix    = NegYMatrix;
            var  yUpMatrix     = Matrix4x4.CreateRotationX((float)(Math.PI / -2));

#if NET40
            var memStream = new MemoryStream();
            using (var stream = new StreamWriter(writeStream, Encoding.UTF8))
#else
            using (var stream = new StreamWriter(writeStream, Encoding.UTF8, 4096, true))
#endif
            {
                stream.Write("# Exported by TpacTool.IO\n\n");

                stream.Write("s ");
                stream.Write(Model.Name);
                stream.Write('\n');

                var meshes      = Model.Meshes.FindAll(mesh => mesh.Lod == 0);
                var definedMats = new HashSet <Material>();
                foreach (var mesh in meshes)
                {
                    if (mesh.Material.TryGetItem(out var mat))
                    {
                        if (!definedMats.Contains(mat))
                        {
                            WriteMaterial(stream, mat);
                            definedMats.Add(mat);
                        }
                    }
                }

                int offsetPos = 1, offsetNormal = 1;

                foreach (var mesh in meshes)
                {
                    if (mesh.Material.TryGetItem(out var mat))
                    {
                        stream.Write("usemtl ");
                        stream.Write(mat.Name);
                        stream.Write('\n');
                    }

                    MeshEditData med = mesh.EditData != null ? mesh.EditData.Data : null;

                    if (med != null)
                    {
                        int[] posPointer = new int[mesh.VertexCount];

                        foreach (var position in med.Positions)
                        {
                            var vec = position;
                            if (isNegYForward)
                            {
                                vec = Vector4.Transform(vec, negYMatrix);
                            }
                            if (isYUp)
                            {
                                vec = Vector4.Transform(vec, yUpMatrix);
                            }
                            if (largeSize)
                            {
                                vec = Vector4.Multiply(vec, ResizeFactor);
                            }
                            stream.Write("v ");
                            stream.Write(vec.X);
                            stream.Write(' ');
                            stream.Write(vec.Y);
                            stream.Write(' ');
                            stream.Write(vec.Z);
                            stream.Write('\n');
                        }

                        for (var i = 0; i < med.Vertices.Length; i++)
                        {
                            var vertex = med.Vertices[i];
                            var vec    = vertex.Normal;
                            if (isNegYForward)
                            {
                                vec = Vector4.Transform(vec, negYMatrix);
                            }
                            if (isYUp)
                            {
                                vec = Vector4.Transform(vec, yUpMatrix);
                            }
                            posPointer[i] = (int)vertex.PositionIndex;
                            stream.Write("vn ");
                            stream.Write(vec.X);
                            stream.Write(' ');
                            stream.Write(vec.Y);
                            stream.Write(' ');
                            stream.Write(vec.Z);
                            stream.Write('\n');
                            stream.Write("vt ");
                            stream.Write(vertex.Uv.X);
                            stream.Write(' ');
                            stream.Write(vertex.Uv.Y);
                            stream.Write('\n');
                        }

                        foreach (var face in med.Faces)
                        {
                            stream.Write("f");
                            for (int i = 0; i < 3; i++)
                            {
                                int index       = face[i];
                                int posIndex    = posPointer[index] + offsetPos;
                                int normalIndex = index + offsetNormal;
                                stream.Write(' ');
                                stream.Write(posIndex);
                                stream.Write('/');
                                stream.Write(normalIndex);
                                stream.Write('/');
                                stream.Write(normalIndex);
                            }
                            stream.Write('\n');
                        }
                    }
                    else
                    {
                        // TODO: use vertex data stream
                        throw new Exception("Cannot find the edit data of " + mesh.Name);
                    }

                    offsetPos    += mesh.PositionCount;
                    offsetNormal += mesh.VertexCount;
                }
#if NET40
                memStream.WriteTo(writeStream);
#endif
            }
        }