Exemple #1
0
        public void Triangulate(Contours contours, MeshDraft draft)
        {
            this.contours = contours;

            this.draft = draft;
            draft.Clear();

            for (int y = 0; y < contours.squaresLengthY; y++)
            {
                for (int x = 0; x < contours.squaresLengthX; x++)
                {
                    byte square = contours.GetSquare(x, y);
                    switch (square)
                    {
                    case 0:
                        break;

                    case 1:     // ▖
                        AddBottomLeftTriangle(x, y);
                        break;

                    case 2:     // ▘
                        AddTopLeftTriangle(x, y);
                        break;

                    case 4:     // ▝
                        AddTopRightTriangle(x, y);
                        break;

                    case 8:     // ▗
                        AddBottomRightTriangle(x, y);
                        break;

                    case 3:     // ▌
                        AddLeftHalf(x, y);
                        break;

                    case 6:     // ▀
                        AddTopHalf(x, y);
                        break;

                    case 12:     // ▐
                        AddRightHalf(x, y);
                        break;

                    case 9:     // ▄
                        AddBottomHalf(x, y);
                        break;

                    case 5:     // ▞
                        AddBottomLeftTriangle(x, y);
                        AddTopRightTriangle(x, y);
                        break;

                    case 21:     // ▞ filled center
                        AddBottomLeftHexagon(x, y);
                        break;

                    case 10:     // ▚
                        AddTopLeftTriangle(x, y);
                        AddBottomRightTriangle(x, y);
                        break;

                    case 26:     // ▚ filled center
                        AddTopLeftHexagon(x, y);
                        break;

                    case 7:     // ▛
                        AddTopLeftPentagon(x, y);
                        break;

                    case 14:     // ▜
                        AddTopRightPentagon(x, y);
                        break;

                    case 13:     // ▟
                        AddBottomRightPentagon(x, y);
                        break;

                    case 11:     // ▙
                        AddBottomLeftPentagon(x, y);
                        break;

                    case 15:     // ⬛
                        int lastQuadIndex = x;
                        for (int i = x + 1; i < contours.squaresLengthX; i++)
                        {
                            if (contours.GetSquare(i, y) == 15)
                            {
                                lastQuadIndex = i;
                            }
                            else
                            {
                                break;
                            }
                        }
                        AddQuad(x, lastQuadIndex, y);
                        x = lastQuadIndex;
                        break;
                    }
                }
            }
        }