Exemple #1
0
        public void UpdateTerrainSpawn()
        {
            if (terrianDataReceived)
            {
                float terrianToViewer = Mathf.Sqrt(bounds.SqrDistance(viewerPosition));
                bool  visible         = terrianToViewer <= maxVisibleDistance;

                if (visible)
                {
                    int detailLevelIndex = 0;

                    for (int i = 0; i < detailLevels.Length - 1; i++)
                    {
                        if (terrianToViewer > detailLevels[i].visibleDstThreshold)
                        {
                            detailLevelIndex = i + 1;
                        }
                        else
                        {
                            break;
                        }
                    }
                    if (detailLevelIndex != previousDetailLevelIndex)
                    {
                        MeshDetailLevel meshDetailLevelObj = meshDetailLevel[detailLevelIndex];
                        if (meshDetailLevelObj.hasMesh)
                        {
                            previousDetailLevelIndex = detailLevelIndex;
                            meshFilter.mesh          = meshDetailLevelObj.mesh;
                            meshCollider.sharedMesh  = meshDetailLevelObj.mesh;
                        }
                        else if (!meshDetailLevelObj.hasRequestedMesh)
                        {
                            meshDetailLevelObj.RequestMesh(terrianData);
                            GenerateModels(terrianData, meshDetailLevelObj.mesh);
                        }
                        GenerateModels(terrianData, meshDetailLevelObj.mesh);
                    }


                    terrainChunksVisibleLastUpdate.Add(this);
                }
                SetVisible(visible);
            }
        }
Exemple #2
0
        public SpawnTerrian(Vector2 terrianCoord, int terrianSize, LODInfo[] detailLevels, Transform parent, Material material)
        {
            this.models       = FindObjectOfType <Models>();
            this.detailLevels = detailLevels;
            terrianPosition   = terrianCoord * terrianSize;
            bounds            = new Bounds(terrianPosition, Vector2.one * terrianSize);
            Vector3 worldPosition = new Vector3(terrianPosition.x, 0, terrianPosition.y);

            meshObject                      = new GameObject("Terrain");
            meshRenderer                    = meshObject.AddComponent <MeshRenderer>();
            meshFilter                      = meshObject.AddComponent <MeshFilter>();
            meshCollider                    = meshObject.AddComponent <MeshCollider>();
            meshRenderer.material           = material;
            meshObject.transform.position   = worldPosition;
            meshObject.transform.parent     = parent;
            meshObject.transform.localScale = Vector3.one;
            SetVisible(false);
            meshDetailLevel = new MeshDetailLevel[detailLevels.Length];
            for (int i = 0; i < detailLevels.Length; i++)
            {
                meshDetailLevel[i] = new MeshDetailLevel(detailLevels[i].lod, UpdateTerrainSpawn, terrianGenerator);
            }
            terrianGenerator.RequestTerrianData(terrianPosition, OnTerrianDataReceived);
        }