Exemple #1
0
    void LeftHandActivePower()
    {
        Ray r = new Ray(leftHand.transform.position, leftHand.transform.forward);

        if (mdi.enabled)
        {//raise/lower terrain
            leftHand.GetComponent <LineRenderer>().enabled = true;
            mdi.HandleInput(r, -OVRInput.Get(OVRInput.Axis2D.SecondaryThumbstick).y);
        }
        if (opi.enabled)
        {
            leftHand.GetComponent <LineRenderer>().enabled = true;
            opi.HandleInput(r, -OVRInput.Get(OVRInput.Axis2D.SecondaryThumbstick).y);
        }
        if (bab.enabled)
        {
            bab.KeepBuilding(leftHand.transform);
        }
        if (pi.enabled)
        {
            leftHand.GetComponent <LineRenderer>().enabled = true;
            pi.UseActivePower();
        }
    }
Exemple #2
0
 private void OnMouseOver()
 {
     MeshDeformerInput.HandleInput(1);
 }