/// <summary>
 ///		Writes a chunk ID and chunk size.  This would be more accurately named
 ///     WriteChunkHeader, but this name is the counter of ReadChunk.
 /// </summary>
 protected void WriteChunk(BinaryWriter writer, MeshChunkID id, int chunkLength)
 {
     writer.Write((short)id);
     writer.Write(chunkLength);
 }
 /// <summary>
 ///		Writes a chunk ID and chunk size.  This would be more accurately named
 ///     WriteChunkHeader, but this name is the counter of ReadChunk.
 /// </summary>
 protected void WriteChunk(BinaryWriter writer, MeshChunkID id, int chunkLength)
 {
     writer.Write((short)id);
     writer.Write(chunkLength);
 }