// --- constructors --- internal MeshBuilderFace(int offset, int[] vertices, int lineNumber) { this.Vertices = new int[vertices.Length]; this.Normals = MeshBuilderFaceNormals.Default; for (int i = 0; i < vertices.Length; i++) { this.Vertices[i] = vertices[i] + offset; } this.Alpha = 1.0f; this.EmissiveColor = Vector3f.Zero; this.ReflectiveColor = Vector3f.One; this.LineNumber = lineNumber; }