public bool SetAvatarIconById(UITexture texture, int id) { MeshAssembly mesh = ConfigDataBase.MeshAssemblyConfig.Get(id); if (mesh == null) { LoggerManager.Instance.Error("Can not find mesh assembly in config data base, id is " + id); return(false); } if (string.IsNullOrEmpty(mesh.Icon)) { LoggerManager.Instance.Error("Can not find Icon in mesh assembly db, id is " + id); return(false); } return(SetUpControlIcon(texture, mesh.Icon)); }
public void Compute() { int N = meshToScene.Length; slicer = new MeshPlanarSlicerPro() { LayerHeightMM = CC.Settings.LayerHeightMM, // [RMS] 1.5 here is a hack. If we don't leave a bit of space then often the filament gets squeezed right at // inside/outside transitions, which is bad. Need a better way to handle. OpenPathDefaultWidthMM = CC.Settings.NozzleDiameterMM * 1.5, SetMinZValue = 0, SliceFactoryF = PlanarSlicePro.FactoryF }; if (CC.Settings.OpenMode == PrintSettings.OpenMeshMode.Clipped) { slicer.DefaultOpenPathMode = PrintMeshOptions.OpenPathsModes.Clipped; } else if (CC.Settings.OpenMode == PrintSettings.OpenMeshMode.Embedded) { slicer.DefaultOpenPathMode = PrintMeshOptions.OpenPathsModes.Embedded; } else if (CC.Settings.OpenMode == PrintSettings.OpenMeshMode.Ignored) { slicer.DefaultOpenPathMode = PrintMeshOptions.OpenPathsModes.Ignored; } if (CC.Settings.StartLayers > 0) { int start_layers = CC.Settings.StartLayers; double std_layer_height = CC.Settings.LayerHeightMM; double start_layer_height = CC.Settings.StartLayerHeightMM; slicer.LayerHeightF = (layer_i) => { return((layer_i < start_layers) ? start_layer_height : std_layer_height); }; } try { assembly = new PrintMeshAssembly(); for (int k = 0; k < N; ++k) { DMesh3 mesh = meshCopies[k]; Frame3f mapF = meshToScene[k]; PrintMeshSettings settings = meshSettings[k]; PrintMeshOptions options = new PrintMeshOptions(); options.IsSupport = (settings.ObjectType == PrintMeshSettings.ObjectTypes.Support); options.IsCavity = (settings.ObjectType == PrintMeshSettings.ObjectTypes.Cavity); options.IsCropRegion = (settings.ObjectType == PrintMeshSettings.ObjectTypes.CropRegion); options.IsOpen = false; if (settings.OuterShellOnly) { options.IsOpen = true; } options.OpenPathMode = PrintMeshSettings.Convert(settings.OpenMeshMode); options.Extended = new ExtendedPrintMeshOptions() { ClearanceXY = settings.Clearance, OffsetXY = settings.OffsetXY }; Vector3f scale = localScale[k]; MeshTransforms.Scale(mesh, scale.x, scale.y, scale.z); MeshTransforms.FromFrame(mesh, mapF); MeshTransforms.FlipLeftRightCoordSystems(mesh); MeshTransforms.ConvertYUpToZUp(mesh); MeshAssembly decomposer = new MeshAssembly(mesh); decomposer.HasNoVoids = settings.NoVoids; decomposer.Decompose(); assembly.AddMeshes(decomposer.ClosedSolids, options); PrintMeshOptions openOptions = options.Clone(); assembly.AddMeshes(decomposer.OpenMeshes, openOptions); } if (slicer.Add(assembly) == false) { throw new Exception("error adding PrintMeshAssembly to Slicer!!"); } // set clip box Box2d clip_box = new Box2d(Vector2d.Zero, new Vector2d(CC.Settings.BedSizeXMM / 2, CC.Settings.BedSizeYMM / 2)); slicer.ValidRegions = new List <GeneralPolygon2d>() { new GeneralPolygon2d(new Polygon2d(clip_box.ComputeVertices())) }; result = slicer.Compute(); Success = true; } catch (Exception e) { DebugUtil.Log("GeometrySlicer.Compute: exception: " + e.Message); Success = false; } Finished = true; }