protected void Generate() { this.State = MeshAnimatorMultiplexerState.Generate; { Dictionary <string, MeshAnimator> animators; animators = new Dictionary <string, MeshAnimator>(); Dictionary <MeshAnimator, string> keys; keys = new Dictionary <MeshAnimator, string>(); foreach (MeshAnimator animator in this.GetComponentsInChildren <MeshAnimator>(true)) { if (this.LayerMask.Contains(animator) == true) { string key = this.GenerateKey(animator); if (!string.IsNullOrEmpty(key)) { animators.Add(key, animator); keys.Add(animator, key); } } } m_AnimatorsByKey = animators; m_Animators = new MeshAnimator[animators.Count]; animators.Values.CopyTo(m_Animators, 0); m_KeysByAnimator = keys; m_Keys = new string[keys.Count]; keys.Values.CopyTo(m_Keys, 0); } this.State = MeshAnimatorMultiplexerState.Ready; this.Solo(this.Animator); }
public void Invalidate() { this.State = MeshAnimatorMultiplexerState.Unknown; }