Exemple #1
0
        private IEnumerator <ICoroutineOperation> ShowCoroutine()
        {
            MenuPage mainPage = new MenuPage(150);

            mainPage.Add(new MenuLabel(mainPage, "Level " + _world.Player.Level + " " + _world.Player.Name + ", " + _world.Map.Info.Name));
            mainPage.Add(new MenuSpacer(8));
            mainPage.Add(new MenuButton(mainPage, "Resume Game", "icons/start_game.png")).
            RegisterEvent(MenuElement.EventType.Clicked, (e, h) => { if (!h)
                                                                     {
                                                                         _closed = true;
                                                                     }
                          });
            mainPage.Add(new MenuButton(mainPage, "Options", "icons/settings.png", "", "")).
            RegisterEvent(MenuElement.EventType.Clicked, (e, h) => { if (!h)
                                                                     {
                                                                         _options.SwitchToOptionsPage();
                                                                     }
                          });
            mainPage.Add(new MenuButton(mainPage, "Return To Main Menu", "icons/arrow_left.png")).
            RegisterEvent(MenuElement.EventType.Clicked, (e, h) => { if (!h)
                                                                     {
                                                                         _menu.SwitchPage("confirm");
                                                                     }
                          });

            MenuPage confirmPage = new MenuPage(180);

            confirmPage.Add(new MenuLabel(confirmPage, "Are you sure you want to quit?"));
            confirmPage.Add(new MenuLabel(confirmPage, "Unsaved progress will be lost", "", "", 0.8f));
            confirmPage.Add(new MenuSpacer(4));
            confirmPage.Add(new MenuButton(confirmPage, "Go Back", "icons/arrow_right.png")).
            RegisterEvent(MenuElement.EventType.Clicked, (e, h) => { if (!h)
                                                                     {
                                                                         _menu.SwitchPage("main", true);
                                                                     }
                          });
            confirmPage.Add(new MenuButton(confirmPage, "Return To Main Menu", "icons/arrow_left.png")).
            RegisterEvent(MenuElement.EventType.Clicked, (e, h) => { if (!h)
                                                                     {
                                                                         _world.Game.CurrentState = new MainMenuState();
                                                                     }
                          });

            _menu    = new MenuUI(_world, "main", mainPage, true);
            _options = new MenuOptions(_menu, "main");
            _menu.AddPage("confirm", confirmPage);

            _alpha = new TweenedDouble(_world.Game, 0);

            _world.Paused      = true;
            _world.UpdateHook += UpdateHook;
            _world.DrawHook   += DrawHook;

            IEnumerator <ICoroutineOperation> uiEnumerator = _menu.Toggle();

            _alpha.TweenTo(1, TweenEaseType.Linear, 0.08f);
            yield return(Wait.Seconds(_world.Game, 0.18f));

            while (!_closed)
            {
                yield return(null);
            }

            uiEnumerator = _menu.Toggle();
            yield return(Wait.Seconds(_world.Game, 0.18f - 0.08f));

            _alpha.TweenTo(0, TweenEaseType.Linear, 0.08f);
            yield return(Wait.Seconds(_world.Game, 0.08f));

            _world.UpdateHook -= UpdateHook;
            _world.DrawHook   -= DrawHook;
            _world.Paused      = false;

            if (_completedEvent != null)
            {
                _completedEvent();
            }

            IsShowingCompleted = true;
        }