// public void SetFullscreenState (bool fullScreenTrue) // { // if (fullScreenTrue) { // Screen.fullScreen = Screen.fullScreen; // //// if (!GameManager.instance.m_demoMode) { //// PlayerPrefs.SetInt ("FullscreenState", 0); //// } // } else { // Screen.fullScreen = !Screen.fullScreen; //// if (!GameManager.instance.m_demoMode) { //// PlayerPrefs.SetInt ("FullscreenState", 1); //// } // } // } // public void SetResolutionState (int w, int h, bool doSave) // { // Screen.SetResolution(w, h, Screen.fullScreen); // } // Update is called once per frame void Update() { // Debug.Log (MenuState_GameState.instance.m_playerInputAllowed); if (m_menuState != null) { m_menuState.OnUpdate(); } }