void InstansiateGame()
    {
        if (!MenuSettings.getCarInUse())
        {
            GameObject car1Instance       = Instantiate(car1);
            GameObject car1CameraInstance = Instantiate(car1Camera);

            CameraController cc = car1CameraInstance.GetComponent <CameraController>();
            cc.player = GameObject.Find(cameraTargetName).transform;

            MonoBehaviour[] components = GameObject.Find(cameraTargetName).GetComponents <MonoBehaviour>();
            foreach (MonoBehaviour c in components)
            {
                c.enabled = true;
            }
            MonoBehaviour[] cameracomponents = car1CameraInstance.GetComponents <MonoBehaviour>();
            foreach (MonoBehaviour c in cameracomponents)
            {
                c.enabled = true;
            }
        }
        else
        {
            GameObject car2Instance       = Instantiate(car2);
            GameObject car2CameraInstance = Instantiate(car2Camera);

            CameraController cc = car2CameraInstance.GetComponent <CameraController>();
            cc.player = GameObject.Find(cameraTargetName).transform;

            MonoBehaviour[] components = GameObject.Find(cameraTargetName).GetComponents <MonoBehaviour>();
            foreach (MonoBehaviour c in components)
            {
                c.enabled = true;
            }
            MonoBehaviour[] cameracomponents = car2CameraInstance.GetComponents <MonoBehaviour>();
            foreach (MonoBehaviour c in cameracomponents)
            {
                c.enabled = true;
            }
        }

        Destroy(gameObject);
    }
Exemple #2
0
 public void OnEnable()
 {
     invertedSwitch.isOn = MenuSettings.getInvertedControls();
     carSwitch.isOn      = MenuSettings.getCarInUse();
 }