Exemple #1
0
 private void Start()
 {
     foreach (Level lvl in levels)
     {
         lvl.levelID   = levels.IndexOf(lvl);
         lvl.lvlButton = lvl.gameObject.GetComponent <Button>();
         Buttons.Insert(lvl.levelID, lvl.lvlButton);
         foreach (Button button in Buttons)
         {
             if (Buttons.IndexOf(button) == lvl.levelID)
             {
                 button.onClick.AddListener(delegate { menuScript.ChangeScene(lvl.levelName); });
             }
         }
         if (lvl.levelID == PlayerPrefs.GetInt("unlockedLevel"))
         {
             EventSystem.current.firstSelectedGameObject = lvl.lvlButton.gameObject;
         }
         if (lvl.levelID > PlayerPrefs.GetInt("unlockedLevel"))
         {
             lvl.lvlButton.interactable = false;
         }
         else if (lvl.levelID <= PlayerPrefs.GetInt("unlockedLevel"))
         {
             lvl.lvlButton.interactable = true;
         }
     }
 }
Exemple #2
0
    public override void Interaction()
    {
        menuScript.ChangeScene(sceneToGoTo);

        /*if (sceneToGoTo == "SecondFloor")
         *  Cursor.visible = false;
         * if (sceneToGoTo == "2nd level")
         *  Cursor.visible = false;
         * if (sceneToGoTo == "MainMenu")
         * {
         *  Cursor.lockState = CursorLockMode.None;
         *  Cursor.visible = true;
         * }
         * if (sceneToGoTo == "Victory")
         * {
         *  Cursor.lockState = CursorLockMode.None;
         *  Cursor.visible = true;
         * }
         * SceneManager.LoadScene(sceneToGoTo);*/
    }
Exemple #3
0
 void CheckOver(UnityEngine.Video.VideoPlayer vp)
 {
     menuScript.ChangeScene("MainMenu");
 }
Exemple #4
0
 private void GameOver()
 {
     menuScript.ChangeScene("Game Over");
 }