public void GoToMenu()//switch scene to menu
 {
     GameScene.SetActive(false);
     MenuScene.SetActive(true);
 }
 public void GoToGame()//switch scene to game
 {
     GameScene.SetActive(true);
     MenuScene.SetActive(false);
 }
Exemple #3
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 public void Exit()
 {
     EndgameScene.SetActive(false);
     MenuScene.SetActive(true);
 }
Exemple #4
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    //InstructionsScene

    public void ClickOnDone()
    {
        InstructionsScene.SetActive(false);
        MenuScene.SetActive(true);
    }
Exemple #5
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 public void ClickOnInstructions()
 {
     MenuScene.SetActive(false);
     InstructionsScene.SetActive(true);
 }
Exemple #6
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 //MenuScene
 public void ClickOnPlay()
 {
     MenuScene.SetActive(false);
     GameplayScene.SetActive(true);
 }