public FloatMenuOption_Group(string label, Action action, Designator designator,
     MenuOptionPriority priority = MenuOptionPriority.Medium, Action mouseoverGuiAction = null,
     Thing revalidateClickTarget = null)
     : base(label, action, priority, mouseoverGuiAction, revalidateClickTarget)
 {
     this.designator = designator;
 }
Exemple #2
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        public static void ModifyTradeOption(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            RequestSession         requestSession    = Find.World.GetComponent <RequestSession>();
            List <LocalTargetInfo> localTradeTargets = GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForTrade(), true).ToList();

            if (localTradeTargets.Count == 0)
            {
                return;
            }

            FloatMenuOption optToRemove = opts.Find((option) =>
            {
                foreach (LocalTargetInfo localTarget in localTradeTargets)
                {
                    Pawn pTarg = (Pawn)localTarget.Thing;
                    if (
                        option.Label.Contains("TradeWith".Translate(pTarg.LabelShort + ", " + pTarg.TraderKind.label)) &&
                        requestSession.HasOpenDealWith(pTarg.Faction) &&
                        Find.TickManager.TicksGame >= requestSession.GetTimeOfOccurenceWithFaction(pTarg.Faction) &&
                        pTarg.GetTraderCaravanRole() == TraderCaravanRole.Trader &&
                        pTarg.CanTradeNow
                        )
                    {
                        return(true);
                    }
                }
                return(false);
            });

            if (optToRemove != null)
            {
                foreach (LocalTargetInfo targetInfo in localTradeTargets)
                {
                    LocalTargetInfo localTargetInfo = targetInfo;
                    Pawn            pTarg           = (Pawn)localTargetInfo.Thing;

                    if (requestSession.HasOpenDealWith(pTarg.Faction) && Find.TickManager.TicksGame >= requestSession.GetTimeOfOccurenceWithFaction(pTarg.Faction))
                    {
                        Action takeOrderedJob = delegate()
                        {
                            Job job = new Job(ItemRequestsDefOf.FulfillItemRequestWithFaction, pTarg);
                            job.playerForced = true;
                            pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                            PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total);
                        };

                        Pawn   reservedBy = pawn.Map.reservationManager.FirstRespectedReserver(pTarg, pawn);
                        string label      = "IR.FulfillRequestFloatMenuOption.MenuText".Translate(pTarg.Faction.Name);
                        if (reservedBy != null)
                        {
                            label += "IR.FulfillRequestFloatMenuOption.ReservedBy".Translate(reservedBy.LabelShort);
                        }
                        Thing thing = localTargetInfo.Thing;
                        MenuOptionPriority priority = MenuOptionPriority.InitiateSocial;
                        opts.Add(new FloatMenuOption(label, takeOrderedJob, priority, null, thing));
                        opts.Remove(optToRemove);
                    }
                }
            }
        }
        public override IEnumerable <FloatMenuOption> CompFloatMenuOptions(Pawn selPawn)
        {
            foreach (FloatMenuOption item in base.CompFloatMenuOptions(selPawn))
            {
                yield return(item);
            }

            if ((this.parent as Pawn)?.GetLord()?.CurLordToil is LordToil_MillAboutCloseBy)
            {
                if (selPawn.CanReach(this.parent, PathEndMode.Touch, Danger.Deadly))
                {
                    void setFree()
                    {
                        selPawn.jobs.TryTakeOrderedJob(new Job(DefsOfLGE.OfferRescueLGE, this.parent));
                    }

                    MenuOptionPriority priority = MenuOptionPriority.RescueOrCapture;
                    Thing revalidateClickTarget = this.parent;
                    yield return(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("FreePrisoner".Translate(), setFree, priority, null, revalidateClickTarget), selPawn, this.parent));
                }
                else
                {
                    yield return(new FloatMenuOption("CannotGoNoPath".Translate(), null));
                }
            }
        }
Exemple #4
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        public static void AddTakeToBedOrder(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (LocalTargetInfo current in GenUI.TargetsAt(clickPos, ForEscortToBed(pawn), true))
                {
                    LocalTargetInfo dest = current;


                    if (!pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, false, TraverseMode.ByPawn))
                    {
                        opts.Add(new FloatMenuOption("PrisonLabor_CannotTakeToBed".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else
                    {
                        Pawn   pTarg  = (Pawn)dest.Thing;
                        Action action = delegate
                        {
                            ArrestUtility.TakePrisonerToBed(pTarg, pawn);
                        };
                        string             label    = "PrisonLabor_TakingToBed".Translate(dest.Thing.LabelCap);
                        MenuOptionPriority priority = MenuOptionPriority.High;
                        Thing thing = dest.Thing;
                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority, null, thing, 0f, null, null), pawn, pTarg, "ReservedBy"));
                    }
                }
            }
        }
 public FloatMenuOption_Persistent(string label, Action action,
                                   MenuOptionPriority priority            = MenuOptionPriority.Default, Action mouseoverGuiAction = null,
                                   Thing revalidateClickTarget            = null, float extraPartWidth = 0.0f, Func <Rect, bool> extraPartOnGUI = null,
                                   WorldObject revalidateWorldClickTarget = null) : base(label, action, priority, mouseoverGuiAction,
                                                                                         revalidateClickTarget, extraPartWidth, extraPartOnGUI, revalidateWorldClickTarget)
 {
 }
Exemple #6
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 public FloatMenuOption_SubCategory(Designator_SubCategoryItem designator,
                                    Action action,
                                    MenuOptionPriority priority = MenuOptionPriority.Default,
                                    Action mouseoverGuiAction   = null,
                                    Thing revalidateClickTarget = null)
     : base(designator.LabelCap, action, priority, mouseoverGuiAction, revalidateClickTarget)
 {
     gizmo = designator;
 }
Exemple #7
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 public ATFloatMenuOption(string label, Action action, MenuOptionPriority priority = MenuOptionPriority.Default, Action mouseoverGuiAction = null, Thing revalidateClickTarget = null, float extraPartWidth = 0, Func <Rect, bool> extraPartOnGUI = null, WorldObject revalidateWorldClickTarget = null, string tooltipText = null) :
     base(label, action, priority, mouseoverGuiAction, revalidateClickTarget, extraPartWidth, extraPartOnGUI, revalidateWorldClickTarget)
 {
     this.tooltipText = tooltipText;
     showWatermark    = AllowToolController.Instance.ContextWatermarkSetting;
     if (showWatermark)
     {
         Label = "      " + label;
     }
 }
 public FloatMenuOption(string label, Action action, MenuOptionPriority priority = MenuOptionPriority.Default, Action mouseoverGuiAction = null, Thing revalidateClickTarget = null, float extraPartWidth = 0f, Func <Rect, bool> extraPartOnGUI = null, WorldObject revalidateWorldClickTarget = null)
 {
     Label       = label;
     this.action = action;
     priorityInt = priority;
     this.revalidateClickTarget      = revalidateClickTarget;
     this.mouseoverGuiAction         = mouseoverGuiAction;
     this.extraPartWidth             = extraPartWidth;
     this.extraPartOnGUI             = extraPartOnGUI;
     this.revalidateWorldClickTarget = revalidateWorldClickTarget;
 }
Exemple #9
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        public static void AddArrestOrder(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            //TODO this is some copy-pasted example, refactor it so it should add arrest option
            IntVec3 c = IntVec3.FromVector3(clickPos);

            if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (LocalTargetInfo current in GenUI.TargetsAt(clickPos, ForArrest(pawn), true))
                {
                    LocalTargetInfo dest = current;
                    bool            flag = dest.HasThing && dest.Thing is Pawn && ((Pawn)dest.Thing).IsWildMan();
                    if (!pawn.Drafted || flag)
                    {
                        if (!pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            opts.Add(new FloatMenuOption("CannotArrest".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else
                        {
                            Pawn   pTarg  = (Pawn)dest.Thing;
                            Action action = delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(pTarg, pawn, true, false, false);
                                if (building_Bed == null)
                                {
                                    building_Bed = RestUtility.FindBedFor(pTarg, pawn, true, false, true);
                                }
                                if (building_Bed == null)
                                {
                                    Messages.Message("CannotArrest".Translate() + ": " + "NoPrisonerBed".Translate(), pTarg, MessageTypeDefOf.RejectInput, false);
                                    return;
                                }
                                Job job = new Job(JobDefOf.Arrest, pTarg, building_Bed);
                                job.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                                if (pTarg.Faction != null && pTarg.Faction != Faction.OfPlayer && !pTarg.Faction.def.hidden)
                                {
                                    TutorUtility.DoModalDialogIfNotKnown(ConceptDefOf.ArrestingCreatesEnemies);
                                }
                            };
                            string             label    = "TryToArrest".Translate(dest.Thing.LabelCap, dest.Thing);
                            Action             action2  = action;
                            MenuOptionPriority priority = MenuOptionPriority.High;
                            Thing thing = dest.Thing;
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action2, priority, null, thing, 0f, null, null), pawn, pTarg, "ReservedBy"));
                        }
                    }
                }
            }
        }
Exemple #10
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 public TieredFloatMenuOption(string label, Action <TieredFloatMenu> action, Texture2D icon, Texture2D hoverIcon, Texture2D selectedIcon, TextAnchor textAnchor = TextAnchor.MiddleCenter,
                              MenuOptionPriority priority = MenuOptionPriority.Default, float leftTextIndent = 0f, float maxFloatMenuWidth      = -1f, string toolTip = "", Action mouseoverGuiAction = null, Thing revalidateClickTarget = null,
                              float extraPartWidth        = 0f, Func <Rect, bool> extraPartOnGUI = null, WorldObject revalidateWorldClickTarget = null)
 {
     this.labelInt                   = label;
     this.textAnchor                 = textAnchor;
     this.leftTextIndent             = leftTextIndent;
     this.curIcon                    = icon;
     this.iconHover                  = hoverIcon;
     this.iconSelected               = selectedIcon;
     this.maxFloatMenuWidth          = maxFloatMenuWidth;
     this.toolTip                    = toolTip;
     this.action                     = action;
     priorityInt                     = priority;
     this.revalidateClickTarget      = revalidateClickTarget;
     this.mouseoverGuiAction         = mouseoverGuiAction;
     this.extraPartWidth             = extraPartWidth;
     this.extraPartOnGUI             = extraPartOnGUI;
     this.revalidateWorldClickTarget = revalidateWorldClickTarget;
 }
Exemple #11
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        public static void AddArrestOrder(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            //TODO this is some copy-pasted example, refactor it so it should add arrest option
            IntVec3 c = IntVec3.FromVector3(clickPos);

            if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (LocalTargetInfo current in GenUI.TargetsAt(clickPos, ForArrest(pawn), true))
                {
                    LocalTargetInfo dest = current;
                    bool            flag = dest.HasThing && dest.Thing is Pawn && ((Pawn)dest.Thing).IsWildMan();
                    if (!pawn.Drafted || flag)
                    {
                        if (dest.Thing is Pawn && (pawn.InSameExtraFaction((Pawn)dest.Thing, ExtraFactionType.HomeFaction, (Quest)null) || pawn.InSameExtraFaction((Pawn)dest.Thing, ExtraFactionType.MiniFaction, (Quest)null)))
                        {
                            opts.Add(new FloatMenuOption((string)("CannotArrest".Translate() + ": " + "SameFaction".Translate((NamedArgument)dest.Thing)), (Action)null, MenuOptionPriority.Default, (Action <Rect>)null, (Thing)null, 0.0f, (Func <Rect, bool>)null, (WorldObject)null, true, 0));
                        }
                        else if (!pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, false, TraverseMode.ByPawn))
                        {
                            opts.Add(new FloatMenuOption("CannotArrest".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else
                        {
                            Pawn   pTarg   = (Pawn)dest.Thing;
                            string label   = "TryToArrest".Translate(pTarg.LabelCap, pTarg, pTarg.GetAcceptArrestChance(pawn).ToStringPercent());
                            Action action2 = delegate
                            {
                                ArrestUtility.ArrestPrisoner(pTarg, pawn);
                            };
                            MenuOptionPriority priority = MenuOptionPriority.High;
                            Thing thing = dest.Thing;
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action2, priority, null, thing, 0f, null, null), pawn, pTarg, "ReservedBy"));
                        }
                    }
                }
            }
        }
Exemple #12
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        private static void AddDraftedOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            IntVec3 clickCell = IntVec3.FromVector3(clickPos);

            foreach (LocalTargetInfo item in GenUI.TargetsAt(clickPos, TargetingParameters.ForAttackHostile(), true))
            {
                LocalTargetInfo attackTarg = item;
                if (pawn.equipment.Primary != null && !pawn.equipment.PrimaryEq.PrimaryVerb.verbProps.MeleeRange)
                {
                    string          str             = default(string);
                    Action          rangedAct       = FloatMenuUtility.GetRangedAttackAction(pawn, attackTarg, out str);
                    string          text            = "FireAt".Translate(attackTarg.Thing.Label);
                    FloatMenuOption floatMenuOption = new FloatMenuOption(MenuOptionPriority.High);
                    if (rangedAct == null)
                    {
                        text = text + " (" + str + ")";
                    }
                    else
                    {
                        floatMenuOption.autoTakeable = true;
                        floatMenuOption.action       = delegate
                        {
                            MoteMaker.MakeStaticMote(attackTarg.Thing.DrawPos, attackTarg.Thing.Map, ThingDefOf.Mote_FeedbackAttack, 1f);
                            rangedAct();
                        };
                    }
                    floatMenuOption.Label = text;
                    opts.Add(floatMenuOption);
                }
                string             str2               = default(string);
                Action             meleeAct           = FloatMenuUtility.GetMeleeAttackAction(pawn, attackTarg, out str2);
                Pawn               pawn2              = attackTarg.Thing as Pawn;
                string             text2              = (pawn2 == null || !pawn2.Downed) ? "MeleeAttack".Translate(attackTarg.Thing.Label) : "MeleeAttackToDeath".Translate(attackTarg.Thing.Label);
                MenuOptionPriority menuOptionPriority = (MenuOptionPriority)((!attackTarg.HasThing || !pawn.HostileTo(attackTarg.Thing)) ? 1 : 6);
                string             empty              = string.Empty;
                Action             action             = null;
                MenuOptionPriority priority           = menuOptionPriority;
                Thing              thing              = attackTarg.Thing;
                FloatMenuOption    floatMenuOption2   = new FloatMenuOption(empty, action, priority, null, thing, 0f, null, null);
                if (meleeAct == null)
                {
                    text2 = text2 + " (" + str2 + ")";
                }
                else
                {
                    floatMenuOption2.action = delegate
                    {
                        MoteMaker.MakeStaticMote(attackTarg.Thing.DrawPos, attackTarg.Thing.Map, ThingDefOf.Mote_FeedbackAttack, 1f);
                        meleeAct();
                    };
                }
                floatMenuOption2.Label = text2;
                opts.Add(floatMenuOption2);
            }
            if (pawn.RaceProps.Humanlike && pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (LocalTargetInfo item2 in GenUI.TargetsAt(clickPos, TargetingParameters.ForArrest(pawn), true))
                {
                    LocalTargetInfo dest = item2;
                    if (!pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        opts.Add(new FloatMenuOption("CannotArrest".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else
                    {
                        Pawn   pTarg   = (Pawn)dest.Thing;
                        Action action2 = delegate
                        {
                            Building_Bed building_Bed = RestUtility.FindBedFor(pTarg, pawn, true, false, false);
                            if (building_Bed == null)
                            {
                                building_Bed = RestUtility.FindBedFor(pTarg, pawn, true, false, true);
                            }
                            if (building_Bed == null)
                            {
                                Messages.Message("CannotArrest".Translate() + ": " + "NoPrisonerBed".Translate(), pTarg, MessageTypeDefOf.RejectInput);
                            }
                            else
                            {
                                Job job = new Job(JobDefOf.Arrest, pTarg, building_Bed);
                                job.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                                TutorUtility.DoModalDialogIfNotKnown(ConceptDefOf.ArrestingCreatesEnemies);
                            }
                        };
                        string             empty    = "TryToArrest".Translate(dest.Thing.LabelCap);
                        Action             action   = action2;
                        MenuOptionPriority priority = MenuOptionPriority.High;
                        Thing thing = dest.Thing;
                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(empty, action, priority, null, thing, 0f, null, null), pawn, pTarg, "ReservedBy"));
                    }
                }
            }
            FloatMenuOption floatMenuOption3 = FloatMenuMakerMap.GotoLocationOption(clickCell, pawn);

            if (floatMenuOption3 != null)
            {
                opts.Add(floatMenuOption3);
            }
        }
Exemple #13
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 public FloatMenuOption(MenuOptionPriority priority = MenuOptionPriority.Default)
 {
     this.priorityInt = priority;
 }
Exemple #14
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        public void AddFloatMenuOption(string label, Action actionClick, Action <Rect> actionMouseOver, MenuOptionPriority menuOptionPriority = MenuOptionPriority.Default)
        {
            if (_floatMenuOptions == null)
            {
                _floatMenuOptions = new List <FloatMenuOption>();
            }

            var menuOption = new FloatMenuOption(label, actionClick, menuOptionPriority, actionMouseOver);

            _floatMenuOptions.Add(menuOption);
        }
Exemple #15
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        // Decompiled code is painful to read... Continue at your own risk
        public static List <FloatMenuOption> ChoicesForThing(Thing thing, Pawn pawn)
        {
            List <FloatMenuOption> opts = new List <FloatMenuOption>();
            Thing t = thing;


            // Copied from FloatMenuMakerMap.AddHumanlikeOrders
            if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow)
            {
                string text;
                if (t.def.ingestible.ingestCommandString.NullOrEmpty())
                {
                    text = "ConsumeThing".Translate(new NamedArgument[]
                    {
                        t.LabelShort
                    });
                }
                else
                {
                    text = string.Format(t.def.ingestible.ingestCommandString, t.LabelShort);
                }
                if (!t.IsSociallyProper(pawn))
                {
                    text = text + " (" + "ReservedForPrisoners".Translate() + ")";
                }
                FloatMenuOption item7;
                if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler())
                {
                    item7 = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                {
                    item7 = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else
                {
                    MenuOptionPriority priority2 = (!(t is Corpse)) ? MenuOptionPriority.Default : MenuOptionPriority.Low;
                    item7 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate()
                    {
                        t.SetForbidden(false, true);
                        Job job   = new Job(JobDefOf.Ingest, t);
                        job.count = FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition, true));
                        pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                    }, priority2, null, null, 0f, null, null), pawn, t, "ReservedBy");
                }
                opts.Add(item7);
            }


            // Add equipment commands
            // Copied from FloatMenuMakerMap.AddHumanlikeOrders
            if (thing is ThingWithComps equipment && equipment.GetComp <CompEquippable>() != null)
            {
                string          labelShort = equipment.LabelShort;
                FloatMenuOption item4;
                if (equipment.def.IsWeapon && pawn.story.WorkTagIsDisabled(WorkTags.Violent))
                {
                    item4 = new FloatMenuOption("CannotEquip".Translate(new NamedArgument[]
                    {
                        labelShort
                    }) + " (" + "IsIncapableOfViolenceLower".Translate(new NamedArgument[]
                    {
                        pawn.LabelShort
                    }) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                {
                    item4 = new FloatMenuOption("CannotEquip".Translate(new NamedArgument[]
                    {
                        labelShort
                    }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                {
                    item4 = new FloatMenuOption("CannotEquip".Translate(new NamedArgument[]
                    {
                        labelShort
                    }) + " (" + "Incapable".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else
                {
                    string text5 = "Equip".Translate(new NamedArgument[]
                    {
                        labelShort
                    });
                    if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler))
                    {
                        text5 = text5 + " " + "EquipWarningBrawler".Translate();
                    }
                    item4 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text5, delegate()
                    {
                        equipment.SetForbidden(false, true);
                        pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Equip, equipment), JobTag.Misc);
                        MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip, 1f);
                        PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total);
                    }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, equipment, "ReservedBy");
                }
                opts.Add(item4);
            }

            // Add clothing commands
            Apparel apparel = thing as Apparel;

            if (apparel != null)
            {
                FloatMenuOption item5;
                if (!pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                {
                    item5 = new FloatMenuOption("CannotWear".Translate(new NamedArgument[]
                    {
                        apparel.Label
                    }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else if (!ApparelUtility.HasPartsToWear(pawn, apparel.def))
                {
                    item5 = new FloatMenuOption("CannotWear".Translate(new NamedArgument[]
                    {
                        apparel.Label
                    }) + " (" + "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else
                {
                    item5 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("ForceWear".Translate(new NamedArgument[]
                    {
                        apparel.LabelShort
                    }), delegate()
                    {
                        apparel.SetForbidden(false, true);
                        Job job = new Job(JobDefOf.Wear, apparel);
                        pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                    }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, apparel, "ReservedBy");
                }
                opts.Add(item5);
            }

            // Add caravan commands

            if (pawn.IsFormingCaravan())
            {
                if (thing != null && thing.def.EverHaulable)
                {
                    Pawn   packTarget = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn) ?? pawn;
                    JobDef jobDef     = (packTarget != pawn) ? JobDefOf.GiveToPackAnimal : JobDefOf.TakeInventory;
                    if (!pawn.CanReach(thing, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(new NamedArgument[]
                        {
                            thing.Label
                        }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, thing, 1))
                    {
                        opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(new NamedArgument[]
                        {
                            thing.Label
                        }) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else
                    {
                        LordJob_FormAndSendCaravan lordJob = (LordJob_FormAndSendCaravan)pawn.GetLord().LordJob;
                        float capacityLeft = CaravanFormingUtility.CapacityLeft(lordJob);
                        if (thing.stackCount == 1)
                        {
                            float capacityLeft4 = capacityLeft - thing.GetStatValue(StatDefOf.Mass, true);
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravan".Translate(new NamedArgument[]
                            {
                                thing.Label
                            }), capacityLeft4), delegate()
                            {
                                thing.SetForbidden(false, false);
                                Job job              = new Job(jobDef, thing);
                                job.count            = 1;
                                job.checkEncumbrance = (packTarget == pawn);
                                pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                            }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, thing, "ReservedBy"));
                        }
                        else
                        {
                            if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, thing, thing.stackCount))
                            {
                                opts.Add(new FloatMenuOption("CannotLoadIntoCaravanAll".Translate(new NamedArgument[]
                                {
                                    thing.Label
                                }) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                            }
                            else
                            {
                                float capacityLeft2 = capacityLeft - (float)thing.stackCount * thing.GetStatValue(StatDefOf.Mass, true);
                                opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravanAll".Translate(new NamedArgument[]
                                {
                                    thing.Label
                                }), capacityLeft2), delegate()
                                {
                                    thing.SetForbidden(false, false);
                                    Job job              = new Job(jobDef, thing);
                                    job.count            = thing.stackCount;
                                    job.checkEncumbrance = (packTarget == pawn);
                                    pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                                }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, thing, "ReservedBy"));
                            }
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("LoadIntoCaravanSome".Translate(new NamedArgument[]
                            {
                                thing.LabelNoCount
                            }), delegate()
                            {
                                int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(packTarget, thing), thing.stackCount);
                                Dialog_Slider window = new Dialog_Slider(delegate(int val)
                                {
                                    float capacityLeft3 = capacityLeft - (float)val * thing.GetStatValue(StatDefOf.Mass, true);
                                    return(CaravanFormingUtility.AppendOverweightInfo(string.Format("LoadIntoCaravanCount".Translate(new NamedArgument[]
                                    {
                                        thing.LabelNoCount
                                    }), val), capacityLeft3));
                                }, 1, to, delegate(int count)
                                {
                                    thing.SetForbidden(false, false);
                                    Job job              = new Job(jobDef, thing);
                                    job.count            = count;
                                    job.checkEncumbrance = (packTarget == pawn);
                                    pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                                }, int.MinValue);
                                Find.WindowStack.Add(window);
                            }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, thing, "ReservedBy"));
                        }
                    }
                }
            }

            if (opts.Count == 0)
            {
                opts.Add(new FloatMenuOption("NoneBrackets".Translate(), null)
                {
                    Disabled = true
                });
            }
            return(opts);
        }
 public FloatMenuOption(string label, Action action, Texture2D itemIcon, Color iconColor, MenuOptionPriority priority = MenuOptionPriority.Default, Action mouseoverGuiAction = null, Thing revalidateClickTarget = null, float extraPartWidth = 0f, Func <Rect, bool> extraPartOnGUI = null, WorldObject revalidateWorldClickTarget = null)
     : this(label, action, priority, mouseoverGuiAction, revalidateClickTarget, extraPartWidth, extraPartOnGUI, revalidateWorldClickTarget)
 {
     this.itemIcon  = itemIcon;
     this.iconColor = iconColor;
 }
 public FloatMenuOption(string label, Action action, ThingDef shownItemForIcon, MenuOptionPriority priority = MenuOptionPriority.Default, Action mouseoverGuiAction = null, Thing revalidateClickTarget = null, float extraPartWidth = 0f, Func <Rect, bool> extraPartOnGUI = null, WorldObject revalidateWorldClickTarget = null)
     : this(label, action, priority, mouseoverGuiAction, revalidateClickTarget, extraPartWidth, extraPartOnGUI, revalidateWorldClickTarget)
 {
     shownItem = shownItemForIcon;
     if (shownItemForIcon == null)
     {
         drawPlaceHolderIcon = true;
     }
 }
        // well this is a dumpster fire of a decompilation job
        public static void AddDraftedOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            IntVec3 b = IntVec3.FromVector3(clickPos);

            foreach (LocalTargetInfo current in GenUI.TargetsAt(clickPos, TargetingParameters.ForAttackHostile(), true))
            {
                LocalTargetInfo attackTarg = current;
                if (pawn.equipment.Primary != null && !pawn.equipment.PrimaryEq.PrimaryVerb.verbProps.MeleeRange)
                {
                    string str;
                    Action rangedAct = FloatMenuUtility.GetRangedAttackAction(pawn, attackTarg, out str);
                    string text      = "FireAt".Translate(new object[]
                    {
                        attackTarg.Thing.LabelCap
                    });
                    FloatMenuOption floatMenuOption = new FloatMenuOption(MenuOptionPriority.High);
                    if (rangedAct == null)
                    {
                        text = text + " (" + str + ")";
                    }
                    else
                    {
                        floatMenuOption.autoTakeable = true;
                        floatMenuOption.action       = delegate
                        {
                            MoteMaker.MakeStaticMote(attackTarg.Thing.DrawPos, attackTarg.Thing.Map, ThingDefOf.Mote_FeedbackAttack, 1f);
                            rangedAct();
                        };
                    }
                    floatMenuOption.Label = text;
                    opts.Add(floatMenuOption);
                }
                string str2;
                Action meleeAct = FloatMenuUtility.GetMeleeAttackAction(pawn, attackTarg, out str2);
                Pawn   pawn2    = attackTarg.Thing as Pawn;
                string text2;
                if (pawn2 != null && pawn2.Downed)
                {
                    text2 = "MeleeAttackToDeath".Translate(new object[]
                    {
                        attackTarg.Thing.LabelCap
                    });
                }
                else
                {
                    text2 = "MeleeAttack".Translate(new object[]
                    {
                        attackTarg.Thing.LabelCap
                    });
                }
                MenuOptionPriority priority      = (!attackTarg.HasThing || !pawn.HostileTo(attackTarg.Thing)) ? MenuOptionPriority.VeryLow : MenuOptionPriority.AttackEnemy;
                Thing           thing            = attackTarg.Thing;
                FloatMenuOption floatMenuOption2 = new FloatMenuOption(string.Empty, null, priority, null, thing, 0f, null, null);
                if (meleeAct == null)
                {
                    text2 = text2 + " (" + str2 + ")";
                }
                else
                {
                    floatMenuOption2.action = delegate
                    {
                        MoteMaker.MakeStaticMote(attackTarg.Thing.DrawPos, attackTarg.Thing.Map, ThingDefOf.Mote_FeedbackAttack, 1f);
                        meleeAct();
                    };
                }
                floatMenuOption2.Label = text2;
                opts.Add(floatMenuOption2);
            }
            if (pawn.RaceProps.Humanlike && pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (LocalTargetInfo current2 in GenUI.TargetsAt(clickPos, TargetingParameters.ForArrest(pawn), true))
                {
                    LocalTargetInfo dest = current2;
                    if (!((Pawn)dest.Thing).Downed)
                    {
                        if (!pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            opts.Add(new FloatMenuOption("CannotArrest".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null));
                        }
                        else
                        {
                            Pawn   pTarg  = (Pawn)dest.Thing;
                            Action action = delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(pTarg, pawn, true, false, false);
                                if (building_Bed == null)
                                {
                                    Messages.Message("CannotArrest".Translate() + ": " + "NoPrisonerBed".Translate(), pTarg, MessageSound.RejectInput);
                                    return;
                                }
                                Job job = new Job(JobDefOf.Arrest, pTarg, building_Bed);
                                job.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job);
                                TutorUtility.DoModalDialogIfNotKnown(ConceptDefOf.ArrestingCreatesEnemies);
                            };
                            Thing thing = dest.Thing;
                            ITWN.PostMenuOption(opts,
                                                pawn,
                                                dest.Thing,
                                                "TryToArrest".Translate(new object[] { dest.Thing.LabelCap }),
                                                action,
                                                revalidateClickTarget: thing,
                                                priority: MenuOptionPriority.High);
                        }
                    }
                }
            }
            int     num = GenRadial.NumCellsInRadius(2.9f);
            IntVec3 curLoc;

            for (int i = 0; i < num; i++)
            {
                curLoc = GenRadial.RadialPattern[i] + b;
                if (curLoc.Standable(pawn.Map))
                {
                    if (curLoc != pawn.Position)
                    {
                        if (!pawn.CanReach(curLoc, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            FloatMenuOption item = new FloatMenuOption("CannotGoNoPath".Translate(), null, MenuOptionPriority.Low, null, null, 0f, null);
                            opts.Add(item);
                        }
                        else
                        {
                            Action action2 = delegate
                            {
                                IntVec3 intVec = RCellFinder.BestOrderedGotoDestNear(curLoc, pawn);
                                Job     job    = new Job(JobDefOf.Goto, intVec);
                                if (pawn.Map.exitMapGrid.IsExitCell(UI.MouseCell()))
                                {
                                    job.exitMapOnArrival = true;
                                }
                                if (pawn.jobs.TryTakeOrderedJob(job))
                                {
                                    MoteMaker.MakeStaticMote(intVec, pawn.Map, ThingDefOf.Mote_FeedbackGoto, 1f);
                                }
                            };
                            opts.Add(new FloatMenuOption("GoHere".Translate(), action2, MenuOptionPriority.GoHere, null, null, 0f, null, null)
                            {
                                autoTakeable = true
                            });
                        }
                    }
                    break;
                }
            }
        }
        public static bool AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            IntVec3 c = IntVec3.FromVector3(clickPos);

            foreach (Thing thing in c.GetThingList(pawn.Map))
            {
                Pawn pawn2;
                if ((pawn2 = (thing as Pawn)) != null)
                {
                    Lord lord = pawn2.GetLord();
                    if (lord != null && lord.CurLordToil != null)
                    {
                        IEnumerable <FloatMenuOption> enumerable = lord.CurLordToil.ExtraFloatMenuOptions(pawn2, pawn);
                        if (enumerable != null)
                        {
                            foreach (FloatMenuOption item8 in enumerable)
                            {
                                opts.Add(item8);
                            }
                        }
                    }
                }
            }

            if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (LocalTargetInfo item9 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForArrest(pawn), thingsOnly: true))
                {
                    bool flag = item9.HasThing && item9.Thing is Pawn && ((Pawn)item9.Thing).IsWildMan();
                    if (pawn.Drafted || flag)
                    {
                        if (item9.Thing is Pawn && (pawn.InSameExtraFaction((Pawn)item9.Thing, ExtraFactionType.HomeFaction) || pawn.InSameExtraFaction((Pawn)item9.Thing, ExtraFactionType.MiniFaction)))
                        {
                            opts.Add(new FloatMenuOption("CannotArrest".Translate() + ": " + "SameFaction".Translate((Pawn)item9.Thing), null));
                        }
                        else if (!pawn.CanReach(item9, PathEndMode.OnCell, Danger.Deadly))
                        {
                            opts.Add(new FloatMenuOption("CannotArrest".Translate() + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                        }
                        else
                        {
                            Pawn   pTarg2 = (Pawn)item9.Thing;
                            Action action = delegate
                            {
                                Building_Bed building_Bed3 = RestUtility.FindBedFor(pTarg2, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false);
                                if (building_Bed3 == null)
                                {
                                    building_Bed3 = RestUtility.FindBedFor(pTarg2, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false, ignoreOtherReservations: true);
                                }

                                if (building_Bed3 == null)
                                {
                                    Messages.Message("CannotArrest".Translate() + ": " + "NoPrisonerBed".Translate(), pTarg2, MessageTypeDefOf.RejectInput, historical: false);
                                }
                                else
                                {
                                    Job job19 = JobMaker.MakeJob(JobDefOf.Arrest, pTarg2, building_Bed3);
                                    job19.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job19);
                                    if (pTarg2.Faction != null && ((pTarg2.Faction != Faction.OfPlayer && !pTarg2.Faction.Hidden) || pTarg2.IsQuestLodger()))
                                    {
                                        TutorUtility.DoModalDialogIfNotKnown(ConceptDefOf.ArrestingCreatesEnemies, pTarg2.GetAcceptArrestChance(pawn).ToStringPercent());
                                    }
                                }
                            };
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("TryToArrest".Translate(item9.Thing.LabelCap, item9.Thing, pTarg2.GetAcceptArrestChance(pawn).ToStringPercent()), action, MenuOptionPriority.High, null, item9.Thing), pawn, pTarg2));
                        }
                    }
                }
            }

            foreach (Thing thing2 in c.GetThingList(pawn.Map))
            {
                Thing t = thing2;
                if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow)
                {
                    string text = (!t.def.ingestible.ingestCommandString.NullOrEmpty()) ? string.Format(t.def.ingestible.ingestCommandString, t.LabelShort) : ((string)"ConsumeThing".Translate(t.LabelShort, t));
                    if (!t.IsSociallyProper(pawn))
                    {
                        text = text + ": " + "ReservedForPrisoners".Translate().CapitalizeFirst();
                    }

                    FloatMenuOption floatMenuOption;
                    if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler())
                    {
                        floatMenuOption = new FloatMenuOption(text + ": " + TraitDefOf.DrugDesire.DataAtDegree(-1).GetLabelCapFor(pawn), null);
                    }
                    else if (FoodUtility.InappropriateForTitle(t.def, pawn, allowIfStarving: true))
                    {
                        floatMenuOption = new FloatMenuOption(text + ": " + "FoodBelowTitleRequirements".Translate(pawn.royalty.MostSeniorTitle.def.GetLabelFor(pawn)), null);
                    }
                    else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly))
                    {
                        floatMenuOption = new FloatMenuOption(text + ": " + "NoPath".Translate().CapitalizeFirst(), null);
                    }
                    else
                    {
                        MenuOptionPriority priority = (t is Corpse) ? MenuOptionPriority.Low : MenuOptionPriority.Default;
                        int maxAmountToPickup       = FoodUtility.GetMaxAmountToPickup(t, pawn, FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition)));
                        floatMenuOption = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate
                        {
                            int maxAmountToPickup2 = FoodUtility.GetMaxAmountToPickup(t, pawn, FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition)));
                            if (maxAmountToPickup2 != 0)
                            {
                                t.SetForbidden(value: false);
                                Job job18   = JobMaker.MakeJob(JobDefOf.Ingest, t);
                                job18.count = maxAmountToPickup2;
                                pawn.jobs.TryTakeOrderedJob(job18);
                            }
                        }, priority), pawn, t);
                        if (maxAmountToPickup == 0)
                        {
                            floatMenuOption.action = null;
                        }
                    }

                    opts.Add(floatMenuOption);
                }
            }

            foreach (LocalTargetInfo item10 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForQuestPawnsWhoWillJoinColony(pawn), thingsOnly: true))
            {
                Pawn            toHelpPawn = (Pawn)item10.Thing;
                FloatMenuOption item4      = pawn.CanReach(item10, PathEndMode.Touch, Danger.Deadly) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(toHelpPawn.IsPrisoner ? "FreePrisoner".Translate() : "OfferHelp".Translate(), delegate
                {
                    pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.OfferHelp, toHelpPawn));
                }, MenuOptionPriority.RescueOrCapture, null, toHelpPawn), pawn, toHelpPawn) : new FloatMenuOption("CannotGoNoPath".Translate(), null);
                opts.Add(item4);
            }

            if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (Thing thing3 in c.GetThingList(pawn.Map))
                {
                    Corpse corpse = thing3 as Corpse;
                    if (corpse != null && corpse.IsInValidStorage())
                    {
                        StoragePriority priority2 = StoreUtility.CurrentHaulDestinationOf(corpse).GetStoreSettings().Priority;
                        if (StoreUtility.TryFindBestBetterNonSlotGroupStorageFor(corpse, pawn, pawn.Map, priority2, Faction.OfPlayer, out IHaulDestination haulDestination, acceptSamePriority: true) && haulDestination.GetStoreSettings().Priority == priority2 && haulDestination is Building_Grave)
                        {
                            Building_Grave grave = haulDestination as Building_Grave;
                            string         label = "PrioritizeGeneric".Translate("Burying".Translate(), corpse.Label);
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, delegate
                            {
                                pawn.jobs.TryTakeOrderedJob(HaulAIUtility.HaulToContainerJob(pawn, corpse, grave));
                            }), pawn, new LocalTargetInfo(corpse)));
                        }
                    }
                }

                foreach (LocalTargetInfo item11 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true))
                {
                    Pawn victim3 = (Pawn)item11.Thing;
                    if (!victim3.InBed() && pawn.CanReserveAndReach(victim3, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && !victim3.mindState.WillJoinColonyIfRescued)
                    {
                        if (!victim3.IsPrisonerOfColony && (!victim3.InMentalState || victim3.health.hediffSet.HasHediff(HediffDefOf.Scaria)) && (victim3.Faction == Faction.OfPlayer || victim3.Faction == null || !victim3.Faction.HostileTo(Faction.OfPlayer)))
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Rescue".Translate(victim3.LabelCap, victim3), delegate
                            {
                                Building_Bed building_Bed2 = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: false, checkSocialProperness: false);
                                if (building_Bed2 == null)
                                {
                                    building_Bed2 = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: false, checkSocialProperness: false, ignoreOtherReservations: true);
                                }

                                if (building_Bed2 == null)
                                {
                                    string t3 = (!victim3.RaceProps.Animal) ? ((string)"NoNonPrisonerBed".Translate()) : ((string)"NoAnimalBed".Translate());
                                    Messages.Message("CannotRescue".Translate() + ": " + t3, victim3, MessageTypeDefOf.RejectInput, historical: false);
                                }
                                else
                                {
                                    Job job17   = JobMaker.MakeJob(JobDefOf.Rescue, victim3, building_Bed2);
                                    job17.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job17);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total);
                                }
                            }, MenuOptionPriority.RescueOrCapture, null, victim3), pawn, victim3));
                        }

                        if (victim3.RaceProps.Humanlike && (victim3.InMentalState || victim3.Faction != Faction.OfPlayer || (victim3.Downed && (victim3.guilt.IsGuilty || victim3.IsPrisonerOfColony))))
                        {
                            TaggedString taggedString = "Capture".Translate(victim3.LabelCap, victim3);
                            if (victim3.Faction != null && victim3.Faction != Faction.OfPlayer && !victim3.Faction.Hidden && !victim3.Faction.HostileTo(Faction.OfPlayer) && !victim3.IsPrisonerOfColony)
                            {
                                taggedString += ": " + "AngersFaction".Translate().CapitalizeFirst();
                            }

                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(taggedString, delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false);
                                if (building_Bed == null)
                                {
                                    building_Bed = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false, ignoreOtherReservations: true);
                                }

                                if (building_Bed == null)
                                {
                                    Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim3, MessageTypeDefOf.RejectInput, historical: false);
                                }
                                else
                                {
                                    Job job16   = JobMaker.MakeJob(JobDefOf.Capture, victim3, building_Bed);
                                    job16.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job16);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total);
                                    if (victim3.Faction != null && victim3.Faction != Faction.OfPlayer && !victim3.Faction.Hidden && !victim3.Faction.HostileTo(Faction.OfPlayer) && !victim3.IsPrisonerOfColony)
                                    {
                                        Messages.Message("MessageCapturingWillAngerFaction".Translate(victim3.Named("PAWN")).AdjustedFor(victim3), victim3, MessageTypeDefOf.CautionInput, historical: false);
                                    }
                                }
                            }, MenuOptionPriority.RescueOrCapture, null, victim3), pawn, victim3));
                        }
                    }
                }

                foreach (LocalTargetInfo item12 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true))
                {
                    LocalTargetInfo localTargetInfo = item12;
                    Pawn            victim2         = (Pawn)localTargetInfo.Thing;
                    if (victim2.Downed && pawn.CanReserveAndReach(victim2, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, ignoreOtherReservations: true) != null)
                    {
                        string text2   = "CarryToCryptosleepCasket".Translate(localTargetInfo.Thing.LabelCap, localTargetInfo.Thing);
                        JobDef jDef    = JobDefOf.CarryToCryptosleepCasket;
                        Action action2 = delegate
                        {
                            Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn);
                            if (building_CryptosleepCasket == null)
                            {
                                building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, ignoreOtherReservations: true);
                            }

                            if (building_CryptosleepCasket == null)
                            {
                                Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim2, MessageTypeDefOf.RejectInput, historical: false);
                            }
                            else
                            {
                                Job job15 = JobMaker.MakeJob(jDef, victim2, building_CryptosleepCasket);
                                job15.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job15);
                            }
                        };
                        if (victim2.IsQuestLodger())
                        {
                            text2 += " (" + "CryptosleepCasketGuestsNotAllowed".Translate() + ")";
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, null, MenuOptionPriority.Default, null, victim2), pawn, victim2));
                        }
                        else if (victim2.GetExtraHostFaction() != null)
                        {
                            text2 += " (" + "CryptosleepCasketGuestPrisonersNotAllowed".Translate() + ")";
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, null, MenuOptionPriority.Default, null, victim2), pawn, victim2));
                        }
                        else
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, action2, MenuOptionPriority.Default, null, victim2), pawn, victim2));
                        }
                    }
                }

                if (ModsConfig.RoyaltyActive)
                {
                    foreach (LocalTargetInfo item13 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForShuttle(pawn), thingsOnly: true))
                    {
                        LocalTargetInfo   localTargetInfo2 = item13;
                        Pawn              victim           = (Pawn)localTargetInfo2.Thing;
                        Predicate <Thing> validator        = (Thing thing) => thing.TryGetComp <CompShuttle>()?.IsAllowedNow(victim) ?? false;
                        Thing             shuttleThing     = GenClosest.ClosestThingReachable(victim.Position, victim.Map, ThingRequest.ForDef(ThingDefOf.Shuttle), PathEndMode.ClosestTouch, TraverseParms.For(pawn), 9999f, validator);
                        if (shuttleThing != null && pawn.CanReserveAndReach(victim, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && !pawn.WorkTypeIsDisabled(WorkTypeDefOf.Hauling))
                        {
                            string label2  = "CarryToShuttle".Translate(localTargetInfo2.Thing);
                            Action action3 = delegate
                            {
                                CompShuttle compShuttle = shuttleThing.TryGetComp <CompShuttle>();
                                if (!compShuttle.LoadingInProgressOrReadyToLaunch)
                                {
                                    TransporterUtility.InitiateLoading(Gen.YieldSingle(compShuttle.Transporter));
                                }

                                Job job14 = JobMaker.MakeJob(JobDefOf.HaulToTransporter, victim, shuttleThing);
                                job14.ignoreForbidden = true;
                                job14.count           = 1;
                                pawn.jobs.TryTakeOrderedJob(job14);
                            };
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label2, action3), pawn, victim));
                        }
                    }
                }
            }

            foreach (LocalTargetInfo item14 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForStrip(pawn), thingsOnly: true))
            {
                LocalTargetInfo stripTarg = item14;
                FloatMenuOption item5     = pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly) ? ((stripTarg.Pawn == null || !stripTarg.Pawn.HasExtraHomeFaction()) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Strip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing), delegate
                {
                    stripTarg.Thing.SetForbidden(value: false, warnOnFail: false);
                    pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.Strip, stripTarg));
                    StrippableUtility.CheckSendStrippingImpactsGoodwillMessage(stripTarg.Thing);
                }), pawn, stripTarg) : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null)) : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing) + ": " + "NoPath".Translate().CapitalizeFirst(), null);
                opts.Add(item5);
            }

            ThingWithComps equipment;

            if (pawn.equipment != null)
            {
                equipment = null;
                List <Thing> thingList = c.GetThingList(pawn.Map);
                for (int i = 0; i < thingList.Count; i++)
                {
                    if (thingList[i].TryGetComp <CompEquippable>() != null)
                    {
                        equipment = (ThingWithComps)thingList[i];
                        break;
                    }
                }

                if (equipment != null)
                {
                    string          labelShort = equipment.LabelShort;
                    FloatMenuOption item6;
                    string          cantReason;
                    if (equipment.def.IsWeapon && pawn.WorkTagIsDisabled(WorkTags.Violent))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "IsIncapableOfViolenceLower".Translate(pawn.LabelShort, pawn), null);
                    }
                    else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "NoPath".Translate().CapitalizeFirst(), null);
                    }
                    else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "Incapable".Translate(), null);
                    }
                    else if (equipment.IsBurning())
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "BurningLower".Translate(), null);
                    }
                    else if (pawn.IsQuestLodger() && !EquipmentUtility.QuestLodgerCanEquip(equipment, pawn))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null);
                    }
                    else if (!EquipmentUtility.CanEquip_NewTmp(equipment, pawn, out cantReason, checkBonded: false))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + cantReason.CapitalizeFirst(), null);
                    }
                    else
                    {
                        string text3 = "Equip".Translate(labelShort);
                        if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler))
                        {
                            text3 += " " + "EquipWarningBrawler".Translate();
                        }

                        if (EquipmentUtility.AlreadyBondedToWeapon(equipment, pawn))
                        {
                            text3 += " " + "BladelinkAlreadyBonded".Translate();
                            TaggedString dialogText = "BladelinkAlreadyBondedDialog".Translate(pawn.Named("PAWN"), equipment.Named("WEAPON"), pawn.equipment.bondedWeapon.Named("BONDEDWEAPON"));
                            item6 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate
                            {
                                Find.WindowStack.Add(new Dialog_MessageBox(dialogText));
                            }, MenuOptionPriority.High), pawn, equipment);
                        }
                        else
                        {
                            item6 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate
                            {
                                string personaWeaponConfirmationText = EquipmentUtility.GetPersonaWeaponConfirmationText(equipment, pawn);
                                if (!personaWeaponConfirmationText.NullOrEmpty())
                                {
                                    Find.WindowStack.Add(new Dialog_MessageBox(personaWeaponConfirmationText, "Yes".Translate(), delegate
                                    {
                                        Equip();
                                    }, "No".Translate()));
                                }
                                else
                                {
                                    Equip();
                                }
                            }, MenuOptionPriority.High), pawn, equipment);
                        }
                    }

                    opts.Add(item6);
                }
            }

            foreach (Pair <CompReloadable, Thing> item15 in ReloadableUtility.FindPotentiallyReloadableGear(pawn, c.GetThingList(pawn.Map)))
            {
                CompReloadable comp   = item15.First;
                Thing          second = item15.Second;
                string         text4  = "Reload".Translate(comp.parent.Named("GEAR"), NamedArgumentUtility.Named(comp.AmmoDef, "AMMO")) + " (" + comp.LabelRemaining + ")";
                List <Thing>   chosenAmmo;
                if (!pawn.CanReach(second, PathEndMode.ClosestTouch, Danger.Deadly))
                {
                    opts.Add(new FloatMenuOption(text4 + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                }
                else if (!comp.NeedsReload(allowForcedReload: true))
                {
                    opts.Add(new FloatMenuOption(text4 + ": " + "ReloadFull".Translate(), null));
                }
                else if ((chosenAmmo = ReloadableUtility.FindEnoughAmmo(pawn, second.Position, comp, forceReload: true)) == null)
                {
                    opts.Add(new FloatMenuOption(text4 + ": " + "ReloadNotEnough".Translate(), null));
                }
                else
                {
                    Action action4 = delegate
                    {
                        pawn.jobs.TryTakeOrderedJob(JobGiver_Reload.MakeReloadJob(comp, chosenAmmo));
                    };
                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text4, action4), pawn, second));
                }
            }

            if (pawn.apparel != null)
            {
                if (pawn.Map.thingGrid.ThingAt(c, ThingCategory.Item) is Apparel apparel)
                {
                    string key  = "CannotWear";
                    string key2 = "ForceWear";
                    if (apparel.def.apparel.LastLayer.IsUtilityLayer)
                    {
                        key  = "CannotEquipApparel";
                        key2 = "ForceEquipApparel";
                    }

                    string          cantReason2;
                    FloatMenuOption item7 = (!pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly)) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "NoPath".Translate().CapitalizeFirst(), null) : (apparel.IsBurning() ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "Burning".Translate(), null) : (pawn.apparel.WouldReplaceLockedApparel(apparel) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "WouldReplaceLockedApparel".Translate().CapitalizeFirst(), null) : ((!ApparelUtility.HasPartsToWear(pawn, apparel.def)) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "CannotWearBecauseOfMissingBodyParts".Translate(), null) : (EquipmentUtility.CanEquip_NewTmp(apparel, pawn, out cantReason2) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(key2.Translate(apparel.LabelShort, apparel), delegate
                    {
                        apparel.SetForbidden(value: false);
                        Job job13 = JobMaker.MakeJob(JobDefOf.Wear, apparel);
                        pawn.jobs.TryTakeOrderedJob(job13);
                    }, MenuOptionPriority.High), pawn, apparel) : new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + cantReason2, null)))));
                    opts.Add(item7);
                }
            }

            if (pawn.IsFormingCaravan())
            {
                Thing item3 = c.GetFirstItem(pawn.Map);
                if (item3 != null && item3.def.EverHaulable && item3.def.canLoadIntoCaravan)
                {
                    Pawn   packTarget = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn) ?? pawn;
                    JobDef jobDef     = (packTarget == pawn) ? JobDefOf.TakeInventory : JobDefOf.GiveToPackAnimal;
                    if (!pawn.CanReach(item3, PathEndMode.ClosestTouch, Danger.Deadly))
                    {
                        opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(item3.Label, item3) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                    }
                    else if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, item3, 1))
                    {
                        opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(item3.Label, item3) + ": " + "TooHeavy".Translate(), null));
                    }
                    else
                    {
                        LordJob_FormAndSendCaravan lordJob = (LordJob_FormAndSendCaravan)pawn.GetLord().LordJob;
                        float capacityLeft = CaravanFormingUtility.CapacityLeft(lordJob);
                        if (item3.stackCount == 1)
                        {
                            float capacityLeft2 = capacityLeft - item3.GetStatValue(StatDefOf.Mass);
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravan".Translate(item3.Label, item3), capacityLeft2), delegate
                            {
                                item3.SetForbidden(value: false, warnOnFail: false);
                                Job job12              = JobMaker.MakeJob(jobDef, item3);
                                job12.count            = 1;
                                job12.checkEncumbrance = (packTarget == pawn);
                                pawn.jobs.TryTakeOrderedJob(job12);
                            }, MenuOptionPriority.High), pawn, item3));
                        }
                        else
                        {
                            if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, item3, item3.stackCount))
                            {
                                opts.Add(new FloatMenuOption("CannotLoadIntoCaravanAll".Translate(item3.Label, item3) + ": " + "TooHeavy".Translate(), null));
                            }
                            else
                            {
                                float capacityLeft3 = capacityLeft - (float)item3.stackCount * item3.GetStatValue(StatDefOf.Mass);
                                opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravanAll".Translate(item3.Label, item3), capacityLeft3), delegate
                                {
                                    item3.SetForbidden(value: false, warnOnFail: false);
                                    Job job11              = JobMaker.MakeJob(jobDef, item3);
                                    job11.count            = item3.stackCount;
                                    job11.checkEncumbrance = (packTarget == pawn);
                                    pawn.jobs.TryTakeOrderedJob(job11);
                                }, MenuOptionPriority.High), pawn, item3));
                            }

                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("LoadIntoCaravanSome".Translate(item3.LabelNoCount, item3), delegate
                            {
                                int to3 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(packTarget, item3), item3.stackCount);
                                Dialog_Slider window3 = new Dialog_Slider(delegate(int val)
                                {
                                    float capacityLeft4 = capacityLeft - (float)val * item3.GetStatValue(StatDefOf.Mass);
                                    return(CaravanFormingUtility.AppendOverweightInfo(string.Format("LoadIntoCaravanCount".Translate(item3.LabelNoCount, item3), val), capacityLeft4));
                                }, 1, to3, delegate(int count)
                                {
                                    item3.SetForbidden(value: false, warnOnFail: false);
                                    Job job10              = JobMaker.MakeJob(jobDef, item3);
                                    job10.count            = count;
                                    job10.checkEncumbrance = (packTarget == pawn);
                                    pawn.jobs.TryTakeOrderedJob(job10);
                                });
                                Find.WindowStack.Add(window3);
                            }, MenuOptionPriority.High), pawn, item3));
                        }
                    }
                }
            }

            if (!pawn.Map.IsPlayerHome && !pawn.IsFormingCaravan())
            {
                Thing item2 = c.GetFirstItem(pawn.Map);
                if (item2 != null && item2.def.EverHaulable)
                {
                    if (!pawn.CanReach(item2, PathEndMode.ClosestTouch, Danger.Deadly))
                    {
                        opts.Add(new FloatMenuOption("CannotPickUp".Translate(item2.Label, item2) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                    }
                    else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item2, 1))
                    {
                        opts.Add(new FloatMenuOption("CannotPickUp".Translate(item2.Label, item2) + ": " + "TooHeavy".Translate(), null));
                    }
                    else if (item2.stackCount == 1)
                    {
                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUp".Translate(item2.Label, item2), delegate
                        {
                            item2.SetForbidden(value: false, warnOnFail: false);
                            Job job9              = JobMaker.MakeJob(JobDefOf.TakeInventory, item2);
                            job9.count            = 1;
                            job9.checkEncumbrance = true;
                            pawn.jobs.TryTakeOrderedJob(job9);
                        }, MenuOptionPriority.High), pawn, item2));
                    }
                    else
                    {
                        if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item2, item2.stackCount))
                        {
                            opts.Add(new FloatMenuOption("CannotPickUpAll".Translate(item2.Label, item2) + ": " + "TooHeavy".Translate(), null));
                        }
                        else
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpAll".Translate(item2.Label, item2), delegate
                            {
                                item2.SetForbidden(value: false, warnOnFail: false);
                                Job job8              = JobMaker.MakeJob(JobDefOf.TakeInventory, item2);
                                job8.count            = item2.stackCount;
                                job8.checkEncumbrance = true;
                                pawn.jobs.TryTakeOrderedJob(job8);
                            }, MenuOptionPriority.High), pawn, item2));
                        }

                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpSome".Translate(item2.LabelNoCount, item2), delegate
                        {
                            int to2 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item2), item2.stackCount);
                            Dialog_Slider window2 = new Dialog_Slider("PickUpCount".Translate(item2.LabelNoCount, item2), 1, to2, delegate(int count)
                            {
                                item2.SetForbidden(value: false, warnOnFail: false);
                                Job job7              = JobMaker.MakeJob(JobDefOf.TakeInventory, item2);
                                job7.count            = count;
                                job7.checkEncumbrance = true;
                                pawn.jobs.TryTakeOrderedJob(job7);
                            });
                            Find.WindowStack.Add(window2);
                        }, MenuOptionPriority.High), pawn, item2));
                    }
                }
            }

            if (!pawn.Map.IsPlayerHome && !pawn.IsFormingCaravan())
            {
                Thing item = c.GetFirstItem(pawn.Map);
                if (item != null && item.def.EverHaulable)
                {
                    Pawn bestPackAnimal = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn);
                    if (bestPackAnimal != null)
                    {
                        if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly))
                        {
                            opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item.Label, item) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                        }
                        else if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, 1))
                        {
                            opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item.Label, item) + ": " + "TooHeavy".Translate(), null));
                        }
                        else if (item.stackCount == 1)
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimal".Translate(item.Label, item), delegate
                            {
                                item.SetForbidden(value: false, warnOnFail: false);
                                Job job6   = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item);
                                job6.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job6);
                            }, MenuOptionPriority.High), pawn, item));
                        }
                        else
                        {
                            if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, item.stackCount))
                            {
                                opts.Add(new FloatMenuOption("CannotGiveToPackAnimalAll".Translate(item.Label, item) + ": " + "TooHeavy".Translate(), null));
                            }
                            else
                            {
                                opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalAll".Translate(item.Label, item), delegate
                                {
                                    item.SetForbidden(value: false, warnOnFail: false);
                                    Job job5   = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item);
                                    job5.count = item.stackCount;
                                    pawn.jobs.TryTakeOrderedJob(job5);
                                }, MenuOptionPriority.High), pawn, item));
                            }

                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalSome".Translate(item.LabelNoCount, item), delegate
                            {
                                int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(bestPackAnimal, item), item.stackCount);
                                Dialog_Slider window = new Dialog_Slider("GiveToPackAnimalCount".Translate(item.LabelNoCount, item), 1, to, delegate(int count)
                                {
                                    item.SetForbidden(value: false, warnOnFail: false);
                                    Job job4   = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item);
                                    job4.count = count;
                                    pawn.jobs.TryTakeOrderedJob(job4);
                                });
                                Find.WindowStack.Add(window);
                            }, MenuOptionPriority.High), pawn, item));
                        }
                    }
                }
            }

            if (!pawn.Map.IsPlayerHome && pawn.Map.exitMapGrid.MapUsesExitGrid)
            {
                foreach (LocalTargetInfo item16 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true))
                {
                    Pawn p = (Pawn)item16.Thing;
                    if (p.Faction == Faction.OfPlayer || p.IsPrisonerOfColony || CaravanUtility.ShouldAutoCapture(p, Faction.OfPlayer))
                    {
                        IntVec3 exitSpot;
                        if (!pawn.CanReach(p, PathEndMode.ClosestTouch, Danger.Deadly))
                        {
                            opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label, p) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                        }
                        else if (!RCellFinder.TryFindBestExitSpot(pawn, out exitSpot))
                        {
                            opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label, p) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                        }
                        else
                        {
                            TaggedString taggedString2 = (p.Faction == Faction.OfPlayer || p.IsPrisonerOfColony) ? "CarryToExit".Translate(p.Label, p) : "CarryToExitAndCapture".Translate(p.Label, p);
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(taggedString2, delegate
                            {
                                Job job3   = JobMaker.MakeJob(JobDefOf.CarryDownedPawnToExit, p, exitSpot);
                                job3.count = 1;
                                job3.failIfCantJoinOrCreateCaravan = true;
                                pawn.jobs.TryTakeOrderedJob(job3);
                            }, MenuOptionPriority.High), pawn, item16));
                        }
                    }
                }
            }

            if (pawn.equipment != null && pawn.equipment.Primary != null && GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForSelf(pawn), thingsOnly: true).Any())
            {
                if (pawn.IsQuestLodger() && !EquipmentUtility.QuestLodgerCanUnequip(pawn.equipment.Primary, pawn))
                {
                    opts.Add(new FloatMenuOption("CannotDrop".Translate(pawn.equipment.Primary.Label, pawn.equipment.Primary) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null));
                }
                else
                {
                    Action action5 = delegate
                    {
                        pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.DropEquipment, pawn.equipment.Primary));
                    };
                    opts.Add(new FloatMenuOption("Drop".Translate(pawn.equipment.Primary.Label, pawn.equipment.Primary), action5, MenuOptionPriority.Default, null, pawn));
                }
            }

            foreach (LocalTargetInfo item17 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForTrade(), thingsOnly: true))
            {
                if (!pawn.CanReach(item17, PathEndMode.OnCell, Danger.Deadly))
                {
                    opts.Add(new FloatMenuOption("CannotTrade".Translate() + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                }
                else if (pawn.skills.GetSkill(SkillDefOf.Social).TotallyDisabled)
                {
                    opts.Add(new FloatMenuOption("CannotPrioritizeWorkTypeDisabled".Translate(SkillDefOf.Social.LabelCap), null));
                }
                else if (!pawn.CanTradeWith(((Pawn)item17.Thing).Faction, ((Pawn)item17.Thing).TraderKind))
                {
                    opts.Add(new FloatMenuOption("CannotTradeMissingTitleAbility".Translate(), null));
                }
                else
                {
                    Pawn   pTarg   = (Pawn)item17.Thing;
                    Action action6 = delegate
                    {
                        Job job2 = JobMaker.MakeJob(JobDefOf.TradeWithPawn, pTarg);
                        job2.playerForced = true;
                        pawn.jobs.TryTakeOrderedJob(job2);
                        PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total);
                    };
                    string t2 = "";
                    if (pTarg.Faction != null)
                    {
                        t2 = " (" + pTarg.Faction.Name + ")";
                    }

                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("TradeWith".Translate(pTarg.LabelShort + ", " + pTarg.TraderKind.label) + t2, action6, MenuOptionPriority.InitiateSocial, null, item17.Thing), pawn, pTarg));
                }
            }

            foreach (LocalTargetInfo casket in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForOpen(pawn), thingsOnly: true))
            {
                if (!pawn.CanReach(casket, PathEndMode.OnCell, Danger.Deadly))
                {
                    opts.Add(new FloatMenuOption("CannotOpen".Translate(casket.Thing) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                }
                else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                {
                    opts.Add(new FloatMenuOption("CannotOpen".Translate(casket.Thing) + ": " + "Incapable".Translate(), null));
                }
                else if (casket.Thing.Map.designationManager.DesignationOn(casket.Thing, DesignationDefOf.Open) == null)
                {
                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Open".Translate(casket.Thing), delegate
                    {
                        Job job = JobMaker.MakeJob(JobDefOf.Open, casket.Thing);
                        job.ignoreDesignations = true;
                        pawn.jobs.TryTakeOrderedJob(job);
                    }, MenuOptionPriority.High), pawn, casket.Thing));
                }
            }

            foreach (Thing item18 in pawn.Map.thingGrid.ThingsAt(c))
            {
                foreach (FloatMenuOption floatMenuOption2 in item18.GetFloatMenuOptions(pawn))
                {
                    opts.Add(floatMenuOption2);
                }
            }

            void Equip()
            {
                equipment.SetForbidden(value: false);
                pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.Equip, equipment));
                MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip);
                PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total);
            }

            return(false);
        }
Exemple #20
0
        public static void PostMenuOption(
            List <FloatMenuOption> list,
            Pawn pawn,
            Thing target,
            string title,
            Action action,
            MenuOptionPriority priority      = MenuOptionPriority.Default,
            Action mouseoverGuiAction        = null,
            Thing revalidateClickTarget      = null,
            float extraPartWidth             = 0,
            Func <Rect, bool> extraPartOnGUI = null,
            WorkTypeDef workType             = null)
        {
            Action handler = action;

            if (action != null && !pawn.CanReserve(target, 1))
            {
                Pawn reserver = pawn.Map.reservationManager.FirstReserverOf(target, pawn.Faction, true);
                if (reserver == null)
                {
                    // We can't reserve this for some reason, but we also can't kick the current reserver off, so . . . sucks to be you, I guess?
                    Log.Error(string.Format("Inconsistent reservation info for object {0}; {1} can't reserve it, but nobody else seems to be reserving it (confusing). May be a bug with Hospitality, may not be. Punting on the entire issue; please report to the developer of I'm The Worker Now. Thanks!", target, pawn));
                    return;
                }
                else
                {
                    title   = title + " (" + "ReservedBy".Translate(new object[] { reserver.LabelShort }) + ")";
                    handler = delegate
                    {
                        Pawn currentReserver = pawn.Map.reservationManager.FirstReserverOf(target, pawn.Faction, true);
                        if (currentReserver != null && currentReserver.jobs != null)
                        {
                            try
                            {
                                ITWN.HorrifyingGlobalFakeryToPreventReserve = target;
                                currentReserver.jobs.EndCurrentJob(JobCondition.InterruptForced);
                            }
                            finally
                            {
                                ITWN.HorrifyingGlobalFakeryToPreventReserve = null;
                            }
                        }
                        Pawn newReserver = pawn.Map.reservationManager.FirstReserverOf(target, pawn.Faction, true);
                        if (newReserver != null)
                        {
                            Log.Error(string.Format("Something went wrong taking over the job {0} on object {1}! Old reserver was {2}, current reserver is {3} (doing job {5}), intended reserver is {4}. {4} will probably not do the job. We apologize for this inconvenience. Please report to the developer of I'm The Worker Now. Thanks!", workType, target, currentReserver, newReserver, pawn, currentReserver.CurJob));
                            return;
                        }
                        else
                        {
                            action();
                        }
                    };
                }
            }

            if (workType != null && pawn.workSettings.GetPriority(workType) == 0)
            {
                title += string.Format(" (not assigned to {0})", workType.gerundLabel);
            }

            if (!list.Any((FloatMenuOption op) => op.Label == title.TrimEnd(new char[0])))
            {
                list.Add(new FloatMenuOption(title, handler, priority, mouseoverGuiAction, revalidateClickTarget, extraPartWidth, extraPartOnGUI));
            }
        }
 public FloatMenuOptionWithTooltip(string label, Action action, TipSignal tooltip = new TipSignal(), MenuOptionPriority priority = MenuOptionPriority.Default, Action mouseoverGuiAction = null, Thing revalidateClickTarget = null, float extraPartWidth = 0, Func <Rect, bool> extraPartOnGUI = null, WorldObject revalidateWorldClickTarget = null) : base(label, action, priority, mouseoverGuiAction, revalidateClickTarget, extraPartWidth, extraPartOnGUI, revalidateWorldClickTarget)
 {
     Tooltip = tooltip;
 }
        public static void AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            IntVec3 c = IntVec3.FromVector3(clickPos);

            foreach (Thing current in c.GetThingList(pawn.Map))
            {
                Thing t = current;
                if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow)
                {
                    string text;
                    if (t.def.ingestible.ingestCommandString.NullOrEmpty())
                    {
                        text = "ConsumeThing".Translate(new object[]
                        {
                            t.LabelShort
                        });
                    }
                    else
                    {
                        text = string.Format(t.def.ingestible.ingestCommandString, t.LabelShort);
                    }
                    FloatMenuOption item = null;
                    if (t.def.IsPleasureDrug && pawn.story != null && pawn.story.traits.DegreeOfTrait(TraitDefOf.DrugDesire) < 0)
                    {
                        item = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null, MenuOptionPriority.Default, null, null, 0f, null);
                    }
                    else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        item = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null);
                    }
                    else
                    {
                        MenuOptionPriority priority = (!(t is Corpse)) ? MenuOptionPriority.Default : MenuOptionPriority.Low;
                        ITWN.PostMenuOption(opts, pawn, current, text, delegate
                        {
                            t.SetForbidden(false, true);
                            Job job   = new Job(JobDefOf.Ingest, t);
                            job.count = FoodUtility.WillIngestStackCountOf(pawn, t.def);
                            pawn.jobs.TryTakeOrderedJob(job);
                        },
                                            priority: priority);
                    }

                    if (item != null)
                    {
                        opts.Add(item);
                    }
                }
            }
            if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (LocalTargetInfo current2 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    Pawn victim = (Pawn)current2.Thing;
                    if (!victim.InBed() && pawn.CanReach(victim, PathEndMode.OnCell, Danger.Deadly))
                    {
                        if ((victim.Faction == Faction.OfPlayer && victim.MentalStateDef == null) || (victim.Faction != Faction.OfPlayer && victim.MentalStateDef == null && !victim.IsPrisonerOfColony && (victim.Faction == null || !victim.Faction.HostileTo(Faction.OfPlayer))))
                        {
                            Pawn victim2 = victim;
                            ITWN.PostMenuOption(opts, pawn, victim2, "Rescue".Translate(new object[]
                            {
                                victim.LabelCap
                            }), delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(victim, pawn, false, false, false);
                                if (building_Bed == null)
                                {
                                    string str2;
                                    if (victim.RaceProps.Animal)
                                    {
                                        str2 = "NoAnimalBed".Translate();
                                    }
                                    else
                                    {
                                        str2 = "NoNonPrisonerBed".Translate();
                                    }
                                    Messages.Message("CannotRescue".Translate() + ": " + str2, victim, MessageSound.RejectInput);
                                    return;
                                }
                                Job job   = new Job(JobDefOf.Rescue, victim, building_Bed);
                                job.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job);
                                PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total);
                            }, MenuOptionPriority.RescueOrCapture, null, victim2, 0f, null);
                        }
                        if (victim.RaceProps.Humanlike && (victim.MentalStateDef != null || victim.Faction != Faction.OfPlayer || (victim.Downed && victim.guilt.IsGuilty)))
                        {
                            Pawn victim2 = victim;
                            ITWN.PostMenuOption(opts, pawn, victim2, "Capture".Translate(new object[]
                            {
                                victim.LabelCap
                            }), delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, false);
                                if (building_Bed == null)
                                {
                                    Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim, MessageSound.RejectInput);
                                    return;
                                }
                                Job job   = new Job(JobDefOf.Capture, victim, building_Bed);
                                job.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job);
                                PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total);
                            }, MenuOptionPriority.RescueOrCapture, null, victim2, 0f, null);
                        }
                    }
                }
                foreach (LocalTargetInfo current3 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    LocalTargetInfo targetInfo = current3;
                    Pawn            victim     = (Pawn)targetInfo.Thing;
                    if (victim.Downed && pawn.CanReach(victim, PathEndMode.OnCell, Danger.Deadly) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim, pawn) != null)
                    {
                        string label = "CarryToCryptosleepCasket".Translate(new object[]
                        {
                            targetInfo.Thing.LabelCap
                        });
                        JobDef jDef   = JobDefOf.CarryToCryptosleepCasket;
                        Action action = delegate
                        {
                            Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim, pawn);
                            if (building_CryptosleepCasket == null)
                            {
                                Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim, MessageSound.RejectInput);
                                return;
                            }
                            Job job = new Job(jDef, victim, building_CryptosleepCasket);
                            job.count = 1;
                            pawn.jobs.TryTakeOrderedJob(job);
                        };
                        Pawn victim2 = victim;
                        ITWN.PostMenuOption(opts, pawn, victim2, label, action, MenuOptionPriority.Default, null, victim2, 0f, null);
                    }
                }
            }
            foreach (LocalTargetInfo current4 in GenUI.TargetsAt(clickPos, TargetingParameters.ForStrip(pawn), true))
            {
                LocalTargetInfo stripTarg = current4;
                FloatMenuOption item2     = null;
                if (!pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                {
                    item2 = new FloatMenuOption("CannotStrip".Translate(new object[]
                    {
                        stripTarg.Thing.LabelCap
                    }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null);
                }
                else
                {
                    ITWN.PostMenuOption(opts, pawn, stripTarg.Thing, "Strip".Translate(new object[]
                    {
                        stripTarg.Thing.LabelCap
                    }), delegate
                    {
                        stripTarg.Thing.SetForbidden(false, false);
                        pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Strip, stripTarg));
                    });
                }

                if (item2 != null)
                {
                    opts.Add(item2);
                }
            }
            if (pawn.equipment != null)
            {
                ThingWithComps equipment = null;
                List <Thing>   thingList = c.GetThingList(pawn.Map);
                for (int i = 0; i < thingList.Count; i++)
                {
                    if (thingList[i].TryGetComp <CompEquippable>() != null)
                    {
                        equipment = (ThingWithComps)thingList[i];
                        break;
                    }
                }
                if (equipment != null)
                {
                    string          labelShort = equipment.LabelShort;
                    FloatMenuOption item3      = null;
                    if (equipment.def.IsWeapon && pawn.story.WorkTagIsDisabled(WorkTags.Violent))
                    {
                        item3 = new FloatMenuOption("CannotEquip".Translate(new object[]
                        {
                            labelShort
                        }) + " (" + "IsIncapableOfViolenceLower".Translate(new object[]
                        {
                            pawn.LabelShort
                        }) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        item3 = new FloatMenuOption("CannotEquip".Translate(new object[]
                        {
                            labelShort
                        }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                    {
                        item3 = new FloatMenuOption("CannotEquip".Translate(new object[]
                        {
                            labelShort
                        }) + " (" + "Incapable".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null);
                    }
                    else
                    {
                        string text2 = "Equip".Translate(new object[]
                        {
                            labelShort
                        });
                        if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler))
                        {
                            text2 = text2 + " " + "EquipWarningBrawler".Translate();
                        }


                        ITWN.PostMenuOption(opts, pawn, equipment, text2, delegate
                        {
                            equipment.SetForbidden(false, true);
                            pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Equip, equipment));
                            MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip, 1f);
                            PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total);
                        });
                    }

                    if (item3 != null)
                    {
                        opts.Add(item3);
                    }
                }
            }
            if (pawn.apparel != null)
            {
                Apparel apparel = pawn.Map.thingGrid.ThingAt <Apparel>(c);
                if (apparel != null)
                {
                    FloatMenuOption item4 = null;
                    if (!pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        item4 = new FloatMenuOption("CannotWear".Translate(new object[]
                        {
                            apparel.Label
                        }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null);
                    }
                    else if (!ApparelUtility.HasPartsToWear(pawn, apparel.def))
                    {
                        item4 = new FloatMenuOption("CannotWear".Translate(new object[]
                        {
                            apparel.Label
                        }) + " (" + "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null);
                    }
                    else
                    {
                        ITWN.PostMenuOption(opts, pawn, apparel, "ForceWear".Translate(new object[]
                        {
                            apparel.LabelShort
                        }), delegate
                        {
                            apparel.SetForbidden(false, true);
                            Job job = new Job(JobDefOf.Wear, apparel);
                            pawn.jobs.TryTakeOrderedJob(job);
                        },
                                            priority: MenuOptionPriority.High);
                    }

                    if (item4 != null)
                    {
                        opts.Add(item4);
                    }
                }
            }
            if (!pawn.Map.IsPlayerHome)
            {
                Thing item = c.GetFirstItem(pawn.Map);
                if (item != null && item.def.EverHaulable)
                {
                    if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        opts.Add(new FloatMenuOption("CannotPickUp".Translate(new object[]
                        {
                            item.Label
                        }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, 1))
                    {
                        ITWN.PostMenuOption(opts, pawn, item, "CannotPickUp".Translate(new object[]
                        {
                            item.Label
                        }) + " (" + "TooHeavy".Translate() + ")", null);
                    }
                    else if (item.stackCount == 1)
                    {
                        ITWN.PostMenuOption(opts, pawn, item, "PickUp".Translate(new object[]
                        {
                            item.Label
                        }), delegate
                        {
                            item.SetForbidden(false, false);
                            Job job   = new Job(JobDefOf.TakeInventory, item);
                            job.count = 1;
                            pawn.jobs.TryTakeOrderedJob(job);
                        },
                                            priority: MenuOptionPriority.High);
                    }
                    else
                    {
                        if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, item.stackCount))
                        {
                            ITWN.PostMenuOption(opts, pawn, item, "CannotPickUpAll".Translate(new object[]
                            {
                                item.Label
                            }) + " (" + "TooHeavy".Translate() + ")", null);
                        }
                        else
                        {
                            ITWN.PostMenuOption(opts, pawn, item, "PickUpAll".Translate(new object[]
                            {
                                item.Label
                            }), delegate
                            {
                                item.SetForbidden(false, false);
                                Job job   = new Job(JobDefOf.TakeInventory, item);
                                job.count = item.stackCount;
                                pawn.jobs.TryTakeOrderedJob(job);
                            },
                                                priority: MenuOptionPriority.High);
                        }

                        ITWN.PostMenuOption(opts, pawn, item, "PickUpSome".Translate(new object[]
                        {
                            item.Label
                        }), delegate
                        {
                            int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item), item.stackCount);
                            Dialog_Slider window = new Dialog_Slider("PickUpCount".Translate(new object[]
                            {
                                item.LabelShort
                            }), 1, to, delegate(int count)
                            {
                                item.SetForbidden(false, false);
                                Job job   = new Job(JobDefOf.TakeInventory, item);
                                job.count = count;
                                pawn.jobs.TryTakeOrderedJob(job);
                            }, -2147483648);
                            Find.WindowStack.Add(window);
                        },
                                            priority: MenuOptionPriority.High);
                    }
                }
            }
            if (!pawn.Map.IsPlayerHome)
            {
                Thing item = c.GetFirstItem(pawn.Map);
                if (item != null && item.def.EverHaulable)
                {
                    Pawn bestPackAnimal = GiveToPackAnimalUtility.PackAnimalWithTheMostFreeSpace(pawn.Map, pawn.Faction);
                    if (bestPackAnimal != null)
                    {
                        if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(new object[]
                            {
                                item.Label
                            }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, 1))
                        {
                            ITWN.PostMenuOption(opts, pawn, item, "CannotGiveToPackAnimal".Translate(new object[]
                            {
                                item.Label
                            }) + " (" + "TooHeavy".Translate() + ")", null);
                        }
                        else if (item.stackCount == 1)
                        {
                            ITWN.PostMenuOption(opts, pawn, item, "GiveToPackAnimal".Translate(new object[]
                            {
                                item.Label
                            }), delegate
                            {
                                item.SetForbidden(false, false);
                                Job job   = new Job(JobDefOf.GiveToPackAnimal, item);
                                job.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job);
                            }, MenuOptionPriority.High);
                        }
                        else
                        {
                            if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, item.stackCount))
                            {
                                ITWN.PostMenuOption(opts, pawn, item, "CannotGiveToPackAnimalAll".Translate(new object[]
                                {
                                    item.Label
                                }) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                            }
                            else
                            {
                                ITWN.PostMenuOption(opts, pawn, item, "GiveToPackAnimalAll".Translate(new object[]
                                {
                                    item.Label
                                }), delegate
                                {
                                    item.SetForbidden(false, false);
                                    Job job   = new Job(JobDefOf.GiveToPackAnimal, item);
                                    job.count = item.stackCount;
                                    pawn.jobs.TryTakeOrderedJob(job);
                                }, MenuOptionPriority.High, null, null, 0f, null, null);
                            }
                            ITWN.PostMenuOption(opts, pawn, item, "GiveToPackAnimalSome".Translate(new object[]
                            {
                                item.Label
                            }), delegate
                            {
                                int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(bestPackAnimal, item), item.stackCount);
                                Dialog_Slider window = new Dialog_Slider("GiveToPackAnimalCount".Translate(new object[]
                                {
                                    item.LabelShort
                                }), 1, to, delegate(int count)
                                {
                                    item.SetForbidden(false, false);
                                    Job job   = new Job(JobDefOf.GiveToPackAnimal, item);
                                    job.count = count;
                                    pawn.jobs.TryTakeOrderedJob(job);
                                }, -2147483648);
                                Find.WindowStack.Add(window);
                            }, MenuOptionPriority.High, null, null, 0f, null, null);
                        }
                    }
                }
            }
            if (!pawn.Map.IsPlayerHome)
            {
                foreach (LocalTargetInfo current5 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    Pawn p = (Pawn)current5.Thing;
                    if (p.Faction == Faction.OfPlayer || p.HostFaction == Faction.OfPlayer)
                    {
                        if (!pawn.CanReach(p, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(new object[]
                            {
                                p.Label
                            }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else
                        {
                            IntVec3 exitSpot;
                            if (!RCellFinder.TryFindBestExitSpot(pawn, out exitSpot, TraverseMode.ByPawn))
                            {
                                ITWN.PostMenuOption(opts, pawn, p, "CannotCarryToExit".Translate(new object[]
                                {
                                    p.Label
                                }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                            }
                            else
                            {
                                ITWN.PostMenuOption(opts, pawn, p, "CarryToExit".Translate(new object[]
                                {
                                    p.Label
                                }), delegate
                                {
                                    Job job   = new Job(JobDefOf.CarryDownedPawnToExit, p, exitSpot);
                                    job.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job);
                                }, MenuOptionPriority.High, null, null, 0f, null, null);
                            }
                        }
                    }
                }
            }
            if (pawn.equipment != null && pawn.equipment.Primary != null && GenUI.TargetsAt(clickPos, TargetingParameters.ForSelf(pawn), true).Any <LocalTargetInfo>())
            {
                Action action2 = delegate
                {
                    pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.DropEquipment, pawn.equipment.Primary));
                };
                opts.Add(new FloatMenuOption("Drop".Translate(new object[]
                {
                    pawn.equipment.Primary.Label
                }), action2, MenuOptionPriority.Default, null, null, 0f, null, null));
            }
            foreach (LocalTargetInfo current6 in GenUI.TargetsAt(clickPos, TargetingParameters.ForTrade(), true))
            {
                LocalTargetInfo dest = current6;
                if (!pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                {
                    opts.Add(new FloatMenuOption("CannotTrade".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                }
                else
                {
                    Pawn   pTarg   = (Pawn)dest.Thing;
                    Action action3 = delegate
                    {
                        Job job = new Job(JobDefOf.TradeWithPawn, pTarg);
                        job.playerForced = true;
                        pawn.jobs.TryTakeOrderedJob(job);
                        PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total);
                    };
                    string str = string.Empty;
                    if (pTarg.Faction != null)
                    {
                        str = " (" + pTarg.Faction.Name + ")";
                    }
                    Thing thing = dest.Thing;
                    ITWN.PostMenuOption(opts, pawn, pTarg, "TradeWith".Translate(new object[]
                    {
                        pTarg.LabelShort + ", " + pTarg.TraderKind.label
                    }) + str, action3, MenuOptionPriority.InitiateSocial, null, thing, 0f, null, null);
                }
            }
            foreach (Thing current7 in pawn.Map.thingGrid.ThingsAt(c))
            {
                foreach (FloatMenuOption current8 in current7.GetFloatMenuOptions(pawn))
                {
                    opts.Add(current8);
                }
            }
        }
        public static List <FloatMenuOption> ChoicesForThing(Thing thing, Pawn selPawn)
        {
            List <FloatMenuOption> opts = new List <FloatMenuOption>();
            Thing t = thing;

            // Copied from FloatMenuMakerMap.AddHumanlikeOrders
            if (t.def.ingestible != null && selPawn.RaceProps.CanEverEat(t) && t.IngestibleNow)
            {
                string text;
                if (t.def.ingestible.ingestCommandString.NullOrEmpty())
                {
                    text = "ConsumeThing".Translate(new object[]
                    {
                        t.LabelShort
                    });
                }
                else
                {
                    text = string.Format(t.def.ingestible.ingestCommandString, t.LabelShort);
                }
                if (!t.IsSociallyProper(selPawn))
                {
                    text = text + " (" + "ReservedForPrisoners".Translate() + ")";
                }
                FloatMenuOption item7;
                if (t.def.IsNonMedicalDrug && selPawn.IsTeetotaler())
                {
                    item7 = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else if (!selPawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                {
                    item7 = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else
                {
                    MenuOptionPriority priority2 = (!(t is Corpse)) ? MenuOptionPriority.Default : MenuOptionPriority.Low;
                    item7 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate()
                    {
                        t.SetForbidden(false, true);
                        Job job   = new Job(JobDefOf.Ingest, t);
                        job.count = FoodUtility.WillIngestStackCountOf(selPawn, t.def, t.GetStatValue(StatDefOf.Nutrition, true));
                        selPawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                    }, priority2, null, null, 0f, null, null), selPawn, t, "ReservedBy");
                }
                opts.Add(item7);
            }

            // Add equipment commands
            // Copied from FloatMenuMakerMap.AddHumanlikeOrders
            if (thing is ThingWithComps equipment && equipment.GetComp <CompEquippable>() != null)
            {
                string          labelShort = equipment.LabelShort;
                FloatMenuOption item4;
                if (equipment.def.IsWeapon && selPawn.story.WorkTagIsDisabled(WorkTags.Violent))
                {
                    item4 = new FloatMenuOption("CannotEquip".Translate(new object[]
                    {
                        labelShort
                    }) + " (" + "IsIncapableOfViolenceLower".Translate(new object[]
                    {
                        selPawn.LabelShort
                    }) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else if (!selPawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                {
                    item4 = new FloatMenuOption("CannotEquip".Translate(new object[]
                    {
                        labelShort
                    }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else if (!selPawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                {
                    item4 = new FloatMenuOption("CannotEquip".Translate(new object[]
                    {
                        labelShort
                    }) + " (" + "Incapable".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else
                {
                    string text5 = "Equip".Translate(new object[]
                    {
                        labelShort
                    });
                    if (equipment.def.IsRangedWeapon && selPawn.story != null && selPawn.story.traits.HasTrait(TraitDefOf.Brawler))
                    {
                        text5 = text5 + " " + "EquipWarningBrawler".Translate();
                    }
                    item4 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text5, delegate()
                    {
                        equipment.SetForbidden(false, true);
                        selPawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Equip, equipment), JobTag.Misc);
                        MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip, 1f);
                        PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total);
                    }, MenuOptionPriority.High, null, null, 0f, null, null), selPawn, equipment, "ReservedBy");
                }
                opts.Add(item4);
            }

            if (opts.Count == 0)
            {
                opts.Add(new FloatMenuOption("NoneBrackets".Translate(), null)
                {
                    Disabled = true
                });
            }
            return(opts);
        }
Exemple #24
0
        private static void AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            IntVec3 c = IntVec3.FromVector3(clickPos);

            foreach (Thing thing2 in c.GetThingList(pawn.Map))
            {
                Thing t = thing2;
                if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow)
                {
                    string text = (!t.def.ingestible.ingestCommandString.NullOrEmpty()) ? string.Format(t.def.ingestible.ingestCommandString, t.LabelShort) : "ConsumeThing".Translate(t.LabelShort);
                    if (!t.IsSociallyProper(pawn))
                    {
                        text = text + " (" + "ReservedForPrisoners".Translate() + ")";
                    }
                    FloatMenuOption item3;
                    if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler())
                    {
                        item3 = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        item3 = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else
                    {
                        MenuOptionPriority priority = (MenuOptionPriority)((!(t is Corpse)) ? 4 : 2);
                        item3 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate
                        {
                            t.SetForbidden(false, true);
                            Job job13   = new Job(JobDefOf.Ingest, t);
                            job13.count = FoodUtility.WillIngestStackCountOf(pawn, t.def);
                            pawn.jobs.TryTakeOrderedJob(job13, JobTag.Misc);
                        }, priority, null, null, 0f, null, null), pawn, t, "ReservedBy");
                    }
                    opts.Add(item3);
                }
            }
            if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (LocalTargetInfo item7 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    Pawn victim = (Pawn)item7.Thing;
                    if (!victim.InBed() && pawn.CanReserveAndReach(victim, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, true))
                    {
                        if (!victim.IsPrisonerOfColony && !victim.InMentalState && (victim.Faction == Faction.OfPlayer || victim.Faction == null || !victim.Faction.HostileTo(Faction.OfPlayer)))
                        {
                            string label  = "Rescue".Translate(victim.LabelCap);
                            Action action = delegate
                            {
                                Building_Bed building_Bed2 = RestUtility.FindBedFor(victim, pawn, false, false, false);
                                if (building_Bed2 == null)
                                {
                                    building_Bed2 = RestUtility.FindBedFor(victim, pawn, false, false, true);
                                }
                                if (building_Bed2 == null)
                                {
                                    string str2 = (!victim.RaceProps.Animal) ? "NoNonPrisonerBed".Translate() : "NoAnimalBed".Translate();
                                    Messages.Message("CannotRescue".Translate() + ": " + str2, victim, MessageTypeDefOf.RejectInput);
                                }
                                else
                                {
                                    Job job12 = new Job(JobDefOf.Rescue, victim, building_Bed2);
                                    job12.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job12, JobTag.Misc);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total);
                                }
                            };
                            MenuOptionPriority priority2 = MenuOptionPriority.RescueOrCapture;
                            Pawn revalidateClickTarget   = victim;
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, revalidateClickTarget, 0f, null, null), pawn, victim, "ReservedBy"));
                        }
                        if (!victim.NonHumanlikeOrWildMan() && (victim.InMentalState || victim.Faction != Faction.OfPlayer || (victim.Downed && (victim.guilt.IsGuilty || victim.IsPrisonerOfColony))))
                        {
                            string label  = "Capture".Translate(victim.LabelCap);
                            Action action = delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, false);
                                if (building_Bed == null)
                                {
                                    building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, true);
                                }
                                if (building_Bed == null)
                                {
                                    Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim, MessageTypeDefOf.RejectInput);
                                }
                                else
                                {
                                    Job job11 = new Job(JobDefOf.Capture, victim, building_Bed);
                                    job11.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job11, JobTag.Misc);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total);
                                }
                            };
                            MenuOptionPriority priority2 = MenuOptionPriority.RescueOrCapture;
                            Pawn revalidateClickTarget   = victim;
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, revalidateClickTarget, 0f, null, null), pawn, victim, "ReservedBy"));
                        }
                    }
                }
                foreach (LocalTargetInfo item8 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    LocalTargetInfo localTargetInfo = item8;
                    Pawn            victim2         = (Pawn)localTargetInfo.Thing;
                    if (victim2.Downed && pawn.CanReserveAndReach(victim2, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, true) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, true) != null)
                    {
                        string text2   = "CarryToCryptosleepCasket".Translate(localTargetInfo.Thing.LabelCap);
                        JobDef jDef    = JobDefOf.CarryToCryptosleepCasket;
                        Action action2 = delegate
                        {
                            Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, false);
                            if (building_CryptosleepCasket == null)
                            {
                                building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, true);
                            }
                            if (building_CryptosleepCasket == null)
                            {
                                Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim2, MessageTypeDefOf.RejectInput);
                            }
                            else
                            {
                                Job job10 = new Job(jDef, victim2, building_CryptosleepCasket);
                                job10.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job10, JobTag.Misc);
                            }
                        };
                        string label  = text2;
                        Action action = action2;
                        Pawn   revalidateClickTarget = victim2;
                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, MenuOptionPriority.Default, null, revalidateClickTarget, 0f, null, null), pawn, victim2, "ReservedBy"));
                    }
                }
            }
            foreach (LocalTargetInfo item9 in GenUI.TargetsAt(clickPos, TargetingParameters.ForStrip(pawn), true))
            {
                LocalTargetInfo stripTarg = item9;
                FloatMenuOption item4     = pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Strip".Translate(stripTarg.Thing.LabelCap), delegate
                {
                    stripTarg.Thing.SetForbidden(false, false);
                    pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Strip, stripTarg), JobTag.Misc);
                }, MenuOptionPriority.Default, null, null, 0f, null, null), pawn, stripTarg, "ReservedBy") : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                opts.Add(item4);
            }
            if (pawn.equipment != null)
            {
                ThingWithComps equipment = null;
                List <Thing>   thingList = c.GetThingList(pawn.Map);
                int            num       = 0;
                while (num < thingList.Count)
                {
                    if (thingList[num].TryGetComp <CompEquippable>() == null)
                    {
                        num++;
                        continue;
                    }
                    equipment = (ThingWithComps)thingList[num];
                    break;
                }
                if (equipment != null)
                {
                    string          labelShort = equipment.LabelShort;
                    FloatMenuOption item5;
                    if (equipment.def.IsWeapon && pawn.story.WorkTagIsDisabled(WorkTags.Violent))
                    {
                        item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "IsIncapableOfViolenceLower".Translate(pawn.LabelShort) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                    {
                        item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "Incapable".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else
                    {
                        string text3 = "Equip".Translate(labelShort);
                        if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler))
                        {
                            text3 = text3 + " " + "EquipWarningBrawler".Translate();
                        }
                        item5 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate
                        {
                            equipment.SetForbidden(false, true);
                            pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Equip, equipment), JobTag.Misc);
                            MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip, 1f);
                            PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total);
                        }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, equipment, "ReservedBy");
                    }
                    opts.Add(item5);
                }
            }
            if (pawn.apparel != null)
            {
                Apparel apparel = pawn.Map.thingGrid.ThingAt <Apparel>(c);
                if (apparel != null)
                {
                    FloatMenuOption item6 = pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn) ? (ApparelUtility.HasPartsToWear(pawn, apparel.def) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("ForceWear".Translate(apparel.LabelShort), delegate
                    {
                        apparel.SetForbidden(false, true);
                        Job job9 = new Job(JobDefOf.Wear, apparel);
                        pawn.jobs.TryTakeOrderedJob(job9, JobTag.Misc);
                    }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, apparel, "ReservedBy") : new FloatMenuOption("CannotWear".Translate(apparel.Label) + " (" + "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)) : new FloatMenuOption("CannotWear".Translate(apparel.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    opts.Add(item6);
                }
            }
            if (!pawn.Map.IsPlayerHome)
            {
                Thing item = c.GetFirstItem(pawn.Map);
                if (item != null && item.def.EverHaulable)
                {
                    if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        opts.Add(new FloatMenuOption("CannotPickUp".Translate(item.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, 1))
                    {
                        opts.Add(new FloatMenuOption("CannotPickUp".Translate(item.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else if (item.stackCount == 1)
                    {
                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUp".Translate(item.Label), delegate
                        {
                            item.SetForbidden(false, false);
                            Job job8   = new Job(JobDefOf.TakeInventory, item);
                            job8.count = 1;
                            pawn.jobs.TryTakeOrderedJob(job8, JobTag.Misc);
                        }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy"));
                    }
                    else
                    {
                        if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, item.stackCount))
                        {
                            opts.Add(new FloatMenuOption("CannotPickUpAll".Translate(item.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpAll".Translate(item.Label), delegate
                            {
                                item.SetForbidden(false, false);
                                Job job7   = new Job(JobDefOf.TakeInventory, item);
                                job7.count = item.stackCount;
                                pawn.jobs.TryTakeOrderedJob(job7, JobTag.Misc);
                            }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy"));
                        }
                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpSome".Translate(item.Label), delegate
                        {
                            int to2 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item), item.stackCount);
                            Dialog_Slider window2 = new Dialog_Slider("PickUpCount".Translate(item.LabelShort), 1, to2, delegate(int count)
                            {
                                item.SetForbidden(false, false);
                                Job job6   = new Job(JobDefOf.TakeInventory, item);
                                job6.count = count;
                                pawn.jobs.TryTakeOrderedJob(job6, JobTag.Misc);
                            }, -2147483648);
                            Find.WindowStack.Add(window2);
                        }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy"));
                    }
                }
            }
            if (!pawn.Map.IsPlayerHome)
            {
                Thing item2 = c.GetFirstItem(pawn.Map);
                if (item2 != null && item2.def.EverHaulable)
                {
                    Pawn bestPackAnimal = GiveToPackAnimalUtility.PackAnimalWithTheMostFreeSpace(pawn.Map, pawn.Faction);
                    if (bestPackAnimal != null)
                    {
                        if (!pawn.CanReach(item2, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item2.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item2, 1))
                        {
                            opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item2.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else if (item2.stackCount == 1)
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimal".Translate(item2.Label), delegate
                            {
                                item2.SetForbidden(false, false);
                                Job job5   = new Job(JobDefOf.GiveToPackAnimal, item2);
                                job5.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job5, JobTag.Misc);
                            }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy"));
                        }
                        else
                        {
                            if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item2, item2.stackCount))
                            {
                                opts.Add(new FloatMenuOption("CannotGiveToPackAnimalAll".Translate(item2.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                            }
                            else
                            {
                                opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalAll".Translate(item2.Label), delegate
                                {
                                    item2.SetForbidden(false, false);
                                    Job job4   = new Job(JobDefOf.GiveToPackAnimal, item2);
                                    job4.count = item2.stackCount;
                                    pawn.jobs.TryTakeOrderedJob(job4, JobTag.Misc);
                                }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy"));
                            }
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalSome".Translate(item2.Label), delegate
                            {
                                int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(bestPackAnimal, item2), item2.stackCount);
                                Dialog_Slider window = new Dialog_Slider("GiveToPackAnimalCount".Translate(item2.LabelShort), 1, to, delegate(int count)
                                {
                                    item2.SetForbidden(false, false);
                                    Job job3   = new Job(JobDefOf.GiveToPackAnimal, item2);
                                    job3.count = count;
                                    pawn.jobs.TryTakeOrderedJob(job3, JobTag.Misc);
                                }, -2147483648);
                                Find.WindowStack.Add(window);
                            }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy"));
                        }
                    }
                }
            }
            if (!pawn.Map.IsPlayerHome && pawn.Map.exitMapGrid.MapUsesExitGrid)
            {
                foreach (LocalTargetInfo item10 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    Pawn p = (Pawn)item10.Thing;
                    if (p.Faction == Faction.OfPlayer || p.HostFaction == Faction.OfPlayer)
                    {
                        IntVec3 exitSpot;
                        if (!pawn.CanReach(p, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else if (!RCellFinder.TryFindBestExitSpot(pawn, out exitSpot, TraverseMode.ByPawn))
                        {
                            opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("CarryToExit".Translate(p.Label), delegate
                            {
                                Job job2   = new Job(JobDefOf.CarryDownedPawnToExit, p, exitSpot);
                                job2.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job2, JobTag.Misc);
                            }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item10, "ReservedBy"));
                        }
                    }
                }
            }
            if (pawn.equipment != null && pawn.equipment.Primary != null && GenUI.TargetsAt(clickPos, TargetingParameters.ForSelf(pawn), true).Any())
            {
                Action action3 = delegate
                {
                    pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.DropEquipment, pawn.equipment.Primary), JobTag.Misc);
                };
                opts.Add(new FloatMenuOption("Drop".Translate(pawn.equipment.Primary.Label), action3, MenuOptionPriority.Default, null, null, 0f, null, null));
            }
            foreach (LocalTargetInfo item11 in GenUI.TargetsAt(clickPos, TargetingParameters.ForTrade(), true))
            {
                LocalTargetInfo dest = item11;
                if (!pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                {
                    opts.Add(new FloatMenuOption("CannotTrade".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                }
                else if (pawn.skills.GetSkill(SkillDefOf.Social).TotallyDisabled)
                {
                    opts.Add(new FloatMenuOption("CannotPrioritizeWorkTypeDisabled".Translate(SkillDefOf.Social.LabelCap), null, MenuOptionPriority.Default, null, null, 0f, null, null));
                }
                else
                {
                    Pawn   pTarg   = (Pawn)dest.Thing;
                    Action action4 = delegate
                    {
                        Job job = new Job(JobDefOf.TradeWithPawn, pTarg);
                        job.playerForced = true;
                        pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                        PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total);
                    };
                    string str = string.Empty;
                    if (pTarg.Faction != null)
                    {
                        str = " (" + pTarg.Faction.Name + ")";
                    }
                    string             label     = "TradeWith".Translate(pTarg.LabelShort + ", " + pTarg.TraderKind.label) + str;
                    Action             action    = action4;
                    MenuOptionPriority priority2 = MenuOptionPriority.InitiateSocial;
                    Thing thing = dest.Thing;
                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, thing, 0f, null, null), pawn, pTarg, "ReservedBy"));
                }
            }
            foreach (Thing item12 in pawn.Map.thingGrid.ThingsAt(c))
            {
                foreach (FloatMenuOption floatMenuOption in item12.GetFloatMenuOptions(pawn))
                {
                    opts.Add(floatMenuOption);
                }
            }
        }
Exemple #25
0
        // RimWorld.FloatMenuMakerMap
        private static void Vamp_FloatMenus_Consume(Vector3 clickPos, Pawn pawn, ref List <FloatMenuOption> opts)
        {
            IntVec3     c             = IntVec3.FromVector3(clickPos);
            CompVampire selVampComp   = pawn.VampComp();
            bool        pawnIsVampire = pawn.IsVampire();

            if (selVampComp != null && pawnIsVampire)
            {
                //Hide food consumption from menus.
                Thing food = c.GetThingList(pawn.Map)
                             .FirstOrDefault(t => t.GetType() != typeof(Pawn) && t?.def?.ingestible != null);
                if (food != null)
                {
                    //string text = (!food.def.ingestible.ingestCommandString.NullOrEmpty()) ? string.Format(food.def.ingestible.ingestCommandString, food.LabelShort) : ((string)"ConsumeThing".Translate(food.LabelShort, food));
                    string text = "";

                    if (food?.def?.ingestible?.ingestCommandString == null ||
                        food.def.ingestible.ingestCommandString == "")
                    {
                        text = ((string)"ConsumeThing".Translate(food.LabelShort, food));
                    }
                    else
                    {
                        text = string.Format(food.def.ingestible.ingestCommandString, food.LabelShort);
                    }

                    FloatMenuOption o = opts.FirstOrDefault(x => x.Label.Contains(text));
                    if (o != null)
                    {
                        opts.Remove(o);
                    }
                }

                //Hide corpse consumption from menus.
                Thing corpse = c.GetThingList(pawn.Map).FirstOrDefault(t => t is Corpse);
                if (corpse != null)
                {
                    string text;
                    if (corpse.def.ingestible.ingestCommandString.NullOrEmpty())
                    {
                        text = "ConsumeThing".Translate(new object[]
                        {
                            corpse.LabelShort
                        });
                    }
                    else
                    {
                        text = string.Format(corpse.def.ingestible.ingestCommandString, corpse.LabelShort);
                    }

                    FloatMenuOption o = opts.FirstOrDefault(x => x.Label.Contains(text));
                    if (o != null)
                    {
                        opts.Remove(o);
                    }
                }

                //Add blood consumption
                Thing bloodItem = c.GetThingList(pawn.Map)
                                  .FirstOrDefault(t => t.def.GetCompProperties <CompProperties_BloodItem>() != null);
                if (bloodItem != null)
                {
                    string text = "";
                    if (bloodItem.def.ingestible.ingestCommandString.NullOrEmpty())
                    {
                        text = "ConsumeThing".Translate(new object[]
                        {
                            bloodItem.LabelShort
                        });
                    }
                    else
                    {
                        text = string.Format(bloodItem.def.ingestible.ingestCommandString, bloodItem.LabelShort);
                    }

                    if (!bloodItem.IsSociallyProper(pawn))
                    {
                        text = text + " (" + "ReservedForPrisoners".Translate() + ")";
                    }

                    FloatMenuOption item5;
                    if (bloodItem.def.IsPleasureDrug && pawn.IsTeetotaler())
                    {
                        item5 = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")",
                                                    null);
                    }
                    else if (!pawn.CanReach(bloodItem, PathEndMode.OnCell, Danger.Deadly))
                    {
                        item5 = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null);
                    }
                    else
                    {
                        MenuOptionPriority priority =
                            !(bloodItem is Corpse) ? MenuOptionPriority.Default : MenuOptionPriority.Low;
                        item5 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate
                        {
                            bloodItem.SetForbidden(false);
                            Job job   = new Job(VampDefOf.ROMV_ConsumeBlood, bloodItem);
                            job.count = BloodUtility.WillConsumeStackCountOf(pawn, bloodItem.def);
                            pawn.jobs.TryTakeOrderedJob(job);
                        }, priority), pawn, bloodItem);
                    }

                    opts.Add(item5);
                }
            }
        }