void OnButtonMultiPlayer() { // Switch to MP scene BounceButton(m_button_MultiPlayer).onComplete = ExitScene; m_transitionToScene = MenuItem.Menus.Characters; GSTJ_Core.SelectedMode = GSTJ_Core.GameMode.Multi; }
public void SwitchToScreen(MenuItem.Menus screen, bool addToStack = true) { DisableCurrentScreen(addToStack); m_currentMenu = m_menuItems.Find(m => m.Key == screen); m_currentMenu.Layout.gameObject.SetActive(true); CheckMenuStack(); }
void OnButtonInstruction() { BounceButton(m_button_Instructions).onComplete = ExitScene; m_transitionToScene = MenuItem.Menus.Instructions; }
void OnButtonHighscores() { // Switch to High scores BounceButton(m_button_Highscores).onComplete = ExitScene; m_transitionToScene = MenuItem.Menus.Scores; }