Exemple #1
0
 void OnButtonMultiPlayer()
 {
     // Switch to MP scene
     BounceButton(m_button_MultiPlayer).onComplete = ExitScene;
     m_transitionToScene    = MenuItem.Menus.Characters;
     GSTJ_Core.SelectedMode = GSTJ_Core.GameMode.Multi;
 }
Exemple #2
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        public void SwitchToScreen(MenuItem.Menus screen, bool addToStack = true)
        {
            DisableCurrentScreen(addToStack);

            m_currentMenu = m_menuItems.Find(m => m.Key == screen);
            m_currentMenu.Layout.gameObject.SetActive(true);

            CheckMenuStack();
        }
Exemple #3
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 void OnButtonInstruction()
 {
     BounceButton(m_button_Instructions).onComplete = ExitScene;
     m_transitionToScene = MenuItem.Menus.Instructions;
 }
Exemple #4
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 void OnButtonHighscores()
 {
     // Switch to High scores
     BounceButton(m_button_Highscores).onComplete = ExitScene;
     m_transitionToScene = MenuItem.Menus.Scores;
 }