Exemple #1
0
    public void Back()
    {
        if (menuPath.Count <= 1)
        {
            return;
        }

        MenuInfo last         = menuPath[menuPath.Count - 1];
        MenuInfo secondToLast = menuPath[menuPath.Count - 2];

        last.Exit();
        secondToLast.Enter();

        menuPath.RemoveAt(menuPath.Count - 1);
        activeMenu = secondToLast;

        //clear the selected object
        EventSystem.current.SetSelectedGameObject(null);
        //set the selected menu button
        EventSystem.current.SetSelectedGameObject(mainFirstButton);
    }
Exemple #2
0
 public void RequestMenu(string menuName)
 {
     if (activeMenu != null)
     {
         if (menuName == activeMenu.name)
         {
             return;
         }
         else
         {
             activeMenu.Exit();
         }
     }
     for (int i = 0; i < menues.Length; i++)
     {
         if (menues[i].name == menuName)
         {
             StartCoroutine(MenuDelay(1f));
             activeMenu = menues[i];
             activeMenu.Enter();
             menuPath.Add(activeMenu);
         }
     }
 }