private void OnCollisionEnter(Collision collision) { if (!_levelOver) { _endMenu.ActivateMenu(true); _levelOver = true; } }
// Update is called once per frame void Update() { if (!Cursor.visible) { float xSlide = Input.GetAxis("Mouse X"); float ySlide = Input.GetAxis("Mouse Y"); transform.Rotate(Vector3.up, xSlide * _sensitivity); if (Input.GetKeyUp(KeyCode.Q)) { _escapeMenu.ActivateMenu(true); } } else { } }