Exemple #1
0
        public static void Init(Menu MenuParent)
        {
            MenuLocal = MenuParent.AddSubMenu("Humanizer Spell Cast", "SettingsSpellCast");
            {
                string[] strQ = new string[1000 / 250];
                for (float i = 250; i <= 1000; i += 250)
                {
                    strQ[(int)(i / 250 - 1)] = (i / 1000) + " sec. ";
                }
                MenuLocal.Add("Settings.SpellCast.VisibleDelay", new ComboBox("Cast Delay: Instatly Visible Enemy", 2, strQ));
                MenuLocal.Add("Settings.SpellCast.Default", new CheckBox("Load Recommended Settings"))
                .OnValueChange += (sender, args) =>
                {
                    if (args.NewValue)
                    {
                        LoadDefaultSettingsQ();
                    }
                };
            }


            MenuSettingE = MenuParent.AddSubMenu("E Settings:", "MenuSettings.E");
            int eRange = (int)PlayerSpells.E.Range;

            MenuSettingE.Add("Settings.E.MaxRange", new Slider("E: Max. Rage [Default: 800]", eRange - 20, eRange / 2, eRange + 50));
            MenuSettingE.Add("Settings.E.Hitchance", new ComboBox("E:", 2, "Hitchance = Very High", "Hitchance >= High", "Hitchance >= Medium", "Hitchance >= Low"));

            MenuFlame = MenuParent.AddSubMenu("Flame", "Flame");
            MenuFlame.Add("Flame.Laugh", new ComboBox("After Kill:", 5, "Off", "Joke", "Taunt", "Laugh", "Mastery Badge", "Random"));
        }
Exemple #2
0
        public static void Init(Menu MenuParent)
        {
            MenuSettingQ = MenuParent.AddSubMenu("Q:", "SettingsQ");
            {
                string[] strQ = new string[1000 / 250];
                for (var i = 250; i <= 1000; i += 250)
                {
                    strQ[i / 250 - 1] = i + " ms. ";
                }
                MenuSettingQ.Add("Settings.Q.VisibleDelay", new ComboBox("Instatly Visible Enemy Cast Delay:", 2, strQ));
                MenuSettingQ.Add("Settings.Q.CastDelay", new ComboBox("Humanizer Cast Delay [Lane / Combo]", 2, strQ));
            }

            MenuSettingE = MenuParent.AddSubMenu("E:", "SettingsE");
            {
                string[] strE = new string[1000 / 250];
                for (var i = 250; i <= 1000; i += 250)
                {
                    strE[i / 250 - 1] = i + " ms. ";
                }
                MenuSettingE.Add("Settings.E.VisibleDelay", new ComboBox("Instatly Visible Enemy Cast Delay:", 2, strE));
                MenuSettingE.Add("Settings.E.Auto", new ComboBox("Auto-Use (If can stun enemy)", 1, "Off", "On"));
            }

            MenuFlame = MenuParent.AddSubMenu("Flame", "Flame");
            MenuFlame.Add("Flame.Laugh", new ComboBox("After Kill:", 4, "Off", "Joke", "Taunt", "Laugh", "Random"));
            MenuFlame.Add("Flame.Ctrl6", new ComboBox("After Kill: Show Champion Point Icon (Ctrl + 6)", 0, "Off", "On"));

            Modes.ModeJump.Init(MenuParent);
        }
Exemple #3
0
        public static void Init(Menu MenuParent)
        {
            MenuLocal = MenuParent.AddSubMenu("Settings", "Settings");
            string[] strE = new string[1000 / 250];
            for (var i = 250; i <= 1000; i += 250)
            {
                strE[i / 250 - 1] = i + " ms.";
            }
            MenuLocal.Add("Settings.SpellCast.VisibleDelay", new ComboBox("Cast delay for Instanly Visible Enemy:", 0, strE));
            MenuLocal.Add("Settings.Q.Hitchance", new ComboBox("Q Hitchance:", 2, "Hitchance = Very High", "Hitchance >= High", "Hitchance >= Medium", "Hitchance >= Low"));
            MenuLocal.Add("Settings.E.Auto", new ComboBox("E: Auto-Use (If Enemy Hit)", 1, "Off", "On"));

            MenuFlame = MenuParent.AddSubMenu("Flame", "Flame");
            MenuFlame.Add("Flame.Laugh", new ComboBox("After Kill:", 4, "Off", "Joke", "Taunt", "Laugh", "Random"));
            MenuFlame.Add("Flame.Ctrl6", new ComboBox("After Kill: Show Champion Point Icon (Ctrl + 6)", 0, "Off", "On"));
        }