public override void Draw(SpriteBatch Batch, GameState state) { Batch.DrawString(ScreenManager.GetInstance().DefaultMenuFont, "" + _quantity, Position, Color.White); _decreaseQuantity.Position = Position + new Vector2(20, 0); _decreaseQuantity.Draw(Batch); _increaseQuantity.Position = _decreaseQuantity.Position + new Vector2(_decreaseQuantity.BoundingBox.Width + 5, 0); _increaseQuantity.Draw(Batch); }
public override void Draw(SpriteBatch Batch, GameState state) { if (_buyTab != null) { _buyTab.Draw(Batch); } if (_sellTab != null) { _sellTab.Draw(Batch); } if (_tradeViews.ContainsKey(_currentView)) { _tradeViews[_currentView].Draw(Batch, state); } }
public void Draw(GameTime gameTime) { if (Loading) { loadingElement.Draw(gameTime, Color.White); return; } foreach (DrawableGameComponent component in UpperMenu.Instance.GetAllComponents()) { component.Draw(gameTime); } UpperMenu.Instance.root.Draw(gameTime, Color.White); toFindDrawable.Draw(gameTime); BoardDrawable.Instance.Draw(); tutorialRoot.Draw(gameTime, Color.White); }
public void Draw(GameTime gameTime) { root.Draw(gameTime, Color.White); }